Brocknoviatch
07-21-2008, 02:26 AM
Hi everyone.
This is a problem I have had for some time and would like to see what other people's thoughts are on the issue.
The Weld constraint is either on or off. It doesn't let you taper or blend into a simulation. ie. a painted value of 0.1 will turn the constraint on.
The Spring constraint allows you to paint different values of strength so you can have a tapered or blended effect between simulation and attracted mesh. The problem is that there isn't a value that basically welds the verts together without practically welding every other vert.
So What I am looking for is the ability to have a boundary that has welded verts and taper that effect off until I get to the sim. Not a harsh line between welded and sim.
I guess I could use two attract mesh constraints, one that deals with weld and one for spring.
Any thoughts on this, or ideas for workflows?
Any input on this would be greatly appreciated.
Thanks in advance!
This is a problem I have had for some time and would like to see what other people's thoughts are on the issue.
The Weld constraint is either on or off. It doesn't let you taper or blend into a simulation. ie. a painted value of 0.1 will turn the constraint on.
The Spring constraint allows you to paint different values of strength so you can have a tapered or blended effect between simulation and attracted mesh. The problem is that there isn't a value that basically welds the verts together without practically welding every other vert.
So What I am looking for is the ability to have a boundary that has welded verts and taper that effect off until I get to the sim. Not a harsh line between welded and sim.
I guess I could use two attract mesh constraints, one that deals with weld and one for spring.
Any thoughts on this, or ideas for workflows?
Any input on this would be greatly appreciated.
Thanks in advance!
