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abeq
07-21-2008, 01:26 AM
Hello All,

I'm trying to do a simple walk cycle animation in XSI and i'm using the default Male mesh and default biped for the animation. I'm having a bit of trouble half was through the walk. My character knees started bending backward. I've noticed this seems to happen after I make the legs straight, the next keyframe the knee goes weird.

Has anyone else seen this??

tc
07-21-2008, 03:23 AM
This is a known issue with the biped rig.
There is some wrong stuff like keyable parameters that should not be keyable...

It's fixed on XSI 7.

on 6.xx you need to read this page and you will fix the issue:
http://softimage.wiki.avid.com/index.php/PRB:_Legs_on_a_Biped_rig_pop_to_the_opposite_side

abeq
07-21-2008, 04:04 AM
Thanks TC....
My rig is working much better now.

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