View Full Version : Cassette, Furu Maru (3D)
Furumaru 07-20-2008, 09:32 PM http://features.cgsociety.org/gallerycrits/252959/252959_1216589535_medium.jpg (http://features.cgsociety.org/gallerycrits/252959/252959_1216589535_large.jpg)
Title: Cassette
Name: Furu Maru
Country: Germany
Software: Lightwave 3D
I made this picture for a speedbattle from a german forum. The whole modelling was made without SubD surfaces, only polygonal modelling was used. Rendered with FPrime 3.2.
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dannyrotten
07-20-2008, 11:59 PM
I like the scene, the ligths are very good.
mandana
07-21-2008, 10:19 AM
cool:applause: lighting and render are perfect mate
good luck
cyberjobe
07-21-2008, 03:03 PM
Very good light. Very realistc. 4*
Furumaru
07-21-2008, 03:10 PM
Thank you all for the kind comments. :)
Silverwing
07-21-2008, 06:03 PM
Nice one... very realistic!
I have two little crits: Maybe theres not enough reflection in the see through plastic and you could have given the tape inside them an anistropic effect... That would have made them even more realistic I think.
Although it really looks realistic. Good job on modeling lighting and materials.
Thumbs up!
Kage06
07-21-2008, 07:38 PM
Really nice :)
I wonder why you didn't use Sub-D though. If that was the exercise then thats okay, but I always thought Sub-D was used to create those sharp edges (but not completly) on the corners to produce really nice realistic speculars?
Still, I can't deny, it looks really nice
Perfect. What an amazing render. Five stars.
Furumaru
07-21-2008, 08:29 PM
Really nice :)
I wonder why you didn't use Sub-D though. If that was the exercise then thats okay, but I always thought Sub-D was used to create those sharp edges (but not completly) on the corners to produce really nice realistic speculars?
Still, I can't deny, it looks really nice
It's just my own pleasure because i like to make models without sub-d. It gives me clean meshes and a very low memory usage. The whole scene has only 30k polys. :surprised
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