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View Full Version : mr skin sss acting wierdly (maya)


TomasWarren
07-20-2008, 01:38 PM
Hello all, i looked around a few sss threads but none that seemed to answer my question, it does seem as if quite a few people experience problems with the mr sss shaders in maya.

At the moment i'm following the gnomon video tutorials for the skin sss material. I've set up the fast simple sss shader on a sphere successfully, so now i'm trying out the skin shader on one of my characters but it's exhibiting some wierd behaviour. I'm sure i've connected all the nodes together correctly, and my lightmap has been created (i was having problems with that before).

The problem i'm having at the moment is that the diffuse weight of the fast skin shader doesn't seem to be working at all. The subsurface parts are coming through, and the overall colour/diffuse colour/ambient colour have an effect, but i've tried setting the diffuse weight to 0 and 1 and inbetween but it makes no difference

Another odd thing (to me, anyway) is that if i change the lightmap samples value of the shader to be less, the render gets brighter. I was under the assumption that the samples changes only the smoothness of the sss, not the brightness, but it has a drastic effect on the brightness.

eg at 64 (default) samples the render is very dark, showing only the sss effect

at 32 samples the result is much lighter and so on


I'm am a self confessed newbie to sss shading, so if anyone could explain where i'm going wrong that would be a great help- thanks!

TomasWarren
07-26-2008, 06:11 PM
No-one has had this problem or anything similar? Do i need to be clearer with my question or post some renders?

This is really bugging me...when the tutorial explains it so simply and it seems as such, to then follow those steps and not have it work is really making no sense to me right now

any help at all would be great, even just general advice on sss in mr

cheers

SanjayChand
08-01-2008, 01:24 AM
If you are using Maya 2008 or 8.5 , start a new scene from scratch, import your lights (you should have atleast 3 (key, fill, rim)), right click on your model >assign new shader > and then select the SSS shader.

This will set up the lightmap automatically. Also go and check your MR globals.

Check your UVs on your mesh as well as your normals and make sure all faces are quads (or triangles).

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08-01-2008, 01:24 AM
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