PDA

View Full Version : Environment: The Grand Turk's Palace


ecove
07-19-2008, 06:56 PM
Although I've been doing 3D for some years, I recently decided to shift my attention to real-time stuff. I'm working on my first RT environment, a recreation of the Grand Turk's palace from the movie "The Adventures of Baron Munchausen". I've got most of the actual room modeled and textured, still need to repeat some columns/arches, create some draperies, and put in some props (I know the space is empty still). Props may include: cushions, tables, chairs, hookahs, rugs, chandeliers, and flowers on the water (I'll probably skip the organ of torture, in case you've seen the movie!). Using Maya and PS so far, I might end up using ZB a bit. The images are just screen grabs from the Maya viewport.

Needless to say, looking for any suggestions re: content, technique, presentation, etc.

PredatorGSR
07-20-2008, 12:37 AM
Overall it looks very bland. I would bevel the major edges to get rid of the hard edges. It also needs a serious grime and wear pass to make it look lived in and to break up the bland walls and pillars. Proper lighting is needed as well.

The tops of your pillars look pretty good, the rest of your scene needs to look as good.

matsman
07-20-2008, 10:44 AM
From what I remember from the movie, you are doing quite nicely. But I would like to see them side by side, can you post your refs?

I do agree about it being bland, but that is mostly because it is all the same material, almost no spec difference, almost no hue difference.
Try do play a little with that. And I am sure the props will make it better.

For better criticism I need to have the real thing clearly in mind.

Keep at it, look forward to seeing more.

yubnub
07-20-2008, 08:55 PM
I like building stuff like this. I often get told to make stuff dirty and grimey as for some reason some people like things dirty!!! However if you're building the enviroment to make it look as if its new then there is no need to add the filth. Looks fine to me for a WIP

ecove
07-20-2008, 09:16 PM
Thanks for the feedback, folks. I agree that it needs something to break up the open spaces, especially the empty expanses on the upper walls. I think the draperies and additional columns/arches will help with that. I'm trying to stay fairly faithful the original, which is pretty spotless, airy, and clean (and predominantly beige!). I can't make out even a hint of grime in the original, as befits a palace, but maybe I can find some places to judiciously add it.

There are some spec maps - the simple lighting doesn't show them off - but I definitely need to work on specular variety.

I think I really need to figure out the best way to show this off - i.e. hardware vs software rendered, direct vs indirect light.

CGTalk Moderation
07-20-2008, 09:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.