maNtodEa
07-18-2008, 02:25 PM
hey everybody,
i have a question about alphas. i tried to paint some texture, stripes for example, and then to use layerd shader to combine that texture with some material, but i wanted texture to appear on top of that other shader. so i figure out i could use alpha channel (btw, i'm pretty new in all this). so in photoshop, i selected my stripes and then saved selection, so i created alpha channel (stripes were white colored and everything else was black). then in maya i connected that texture to color of lambert shader and then also to transparency. and then i saw this Alpha Is Luminance checkbox, and when is not checked i got what i wanted. i have my stripes on top of that other shader. so i was wondering if someone could explain me what that option actually means. i hope i wasn't to confused. thanks in advanced.
i have a question about alphas. i tried to paint some texture, stripes for example, and then to use layerd shader to combine that texture with some material, but i wanted texture to appear on top of that other shader. so i figure out i could use alpha channel (btw, i'm pretty new in all this). so in photoshop, i selected my stripes and then saved selection, so i created alpha channel (stripes were white colored and everything else was black). then in maya i connected that texture to color of lambert shader and then also to transparency. and then i saw this Alpha Is Luminance checkbox, and when is not checked i got what i wanted. i have my stripes on top of that other shader. so i was wondering if someone could explain me what that option actually means. i hope i wasn't to confused. thanks in advanced.
