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krogg9
07-18-2008, 02:09 PM
http://features.cgsociety.org/newgallerycrits/g77/121877/121877_1257389958_medium.jpg (http://features.cgsociety.org/newgallerycrits/g77/121877/121877_1257389958_large.jpg)

Title: nissan 350z
Name: Aamir Karim Aamir Karim
Country: United States
Software: Maya, mental ray

My first car, made in maya, rendered with mental ray. I'm hoping that it holds up when being viewed by professionals. Comments most welcome.

Mehraz
07-18-2008, 06:07 PM
car model is lookin' very good but there are 2 matters i want to mention . tire's Peripheral edge is so flat . and about render , it could be much better . . .

keep up

toRigOrNotToRig
07-18-2008, 08:33 PM
I agree the lighting could be better, but hey, it's your first car! Way better than the first car I did, better than my second car too LOL ;)

cyberjobe
07-19-2008, 03:20 PM
There's too much "dark" reflections. Maybe if you have put it in a clean, bright scene, the render would be better.

krogg9
07-19-2008, 05:44 PM
Thanks Mehraz, Cyberjobe, and ToRigOrNotToRig, I appreciate it. I think it needs to be brighter too. It's part of a demo reel I have; I'm hoping that whoever views it will pay attention to the modeling more than the render. I need to work on my rendering ability.

Mehraz, you mentioned the tire's peripheral being too flat. Do you mean that the sides of each tire should be rounder before meeting the rims?

InfernalDarkness
07-20-2008, 08:45 AM
It looks very well-modeled, impressive. I think the tight shadow rim on the front driverside (passenger in Japan?) just seems too crisp, although the tire texture looks good otherwise. How much detail do the tires have? Are they displacement mapped?

Either way, perhaps try a few different lighting setups and just see where it takes you? I think it would pass any professional's judgement, but one should always just take it to the next level and refine one's techniques!

Mehraz
07-20-2008, 10:41 AM
Mehraz, you mentioned the tire's peripheral being too flat. Do you mean that the sides of each tire should be rounder before meeting the rims?
yes , that was i mean :beer:

krogg9
07-20-2008, 06:02 PM
Thanks InfernalDarkness, I appreciate you're reply. I def. have to work on a lot of things and keep growing. The tire texture is all polygons, no displacement map, and there are a few rows of treads that you can't really see.

Mehraz, I agree, the tires need to be rounder on the sides to look more real.

Thanks for the feedback, everyone. :buttrock:

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