kotchin
07-18-2008, 12:40 PM
hi, this is my first post here as cgsociety
i've made a dynamically moving tie for a character to be animated. i have used a string of rigid bodies joined together with pin constraints to deform a wire deformer which in turn deforms the tie geometry. a copy of the character's torso acts as a passive rigid body for the tie rigid bodies to collide with.
technically this works fine but the movement isn't that realistic. i have tried playing with the damping etc but can't get it quite right. here's a playblast of what i've got so far:
tie_playblast.mp4 (http://seasonfive.co.uk/stuff/tie_playblast.mp4)
does anyone have any ideas of how to improve this, or any other possible setups for this situation?
any help would be great
thanks
tom
i've made a dynamically moving tie for a character to be animated. i have used a string of rigid bodies joined together with pin constraints to deform a wire deformer which in turn deforms the tie geometry. a copy of the character's torso acts as a passive rigid body for the tie rigid bodies to collide with.
technically this works fine but the movement isn't that realistic. i have tried playing with the damping etc but can't get it quite right. here's a playblast of what i've got so far:
tie_playblast.mp4 (http://seasonfive.co.uk/stuff/tie_playblast.mp4)
does anyone have any ideas of how to improve this, or any other possible setups for this situation?
any help would be great
thanks
tom
