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thinkpozzitive
07-17-2008, 10:01 PM
This is the birth script i'm refering to:
http://www.scriptspot.com/bobo/mxs5/pflow/pflow__Chunks_Basics.htm
The script works fine when the behaviour of the particles is resumed to the event where the birth script is, how ever if any test (like a collision test) is made with a deflector, the particles dissapear (die). How can I prevent this? My main interest is the geometry to stay with the particles until hitting a delete event, no matter through how many events or tests they pass.
Thank you.

JonathanFreisler
07-23-2008, 04:49 AM
in the event with the birst script, add a 'send out' and send it all to a new event, where you can do what you like to the particles. I found particles do weird thigns unless you send them all to a clear event.

try that

thinkpozzitive
07-23-2008, 06:53 AM
thank you....i hope it works :)
in the event with the birst script, add a 'send out' and send it all to a new event, where you can do what you like to the particles. I found particles do weird thigns unless you send them all to a clear event.

try that

JonathanFreisler
07-29-2008, 02:34 AM
did adding a sent out operator help at all?

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