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q12
07-17-2008, 07:44 PM
just what i like most :)
please give-me some hints about what i shoud do next with this image (or change). I have some ideea but i want to hear from you what you think.

Artician
07-18-2008, 07:29 PM
For now, you could finish rendering it. Don't stop where unless you're unhappy with it or are losing energy for it. You have a good, rough start with the head.

Things I would change overall -
The awkard pose stands out, he fills the frame nicely, but that left arm reaching offscreen cuts off abruptly and distracts the viewer. I want to know what's going on with his left hand, why is he reacing off screen? I would move that arm completely because it detracts a great deal from the image overall. Put it in front of him, or position it so that it has a reason to exist.
Plan more for the final image. What's in the background? What is the robot doing? Don't just give the robot life, but give him some context through the space he is in.
After you complete your first paint over, give it another pass again and again refining your lines and giving it more realistic rendering. If he is metal, the highlights on his body should be sharp and bright, etc. Put some reflections in his surface. Things like that.

That's about it. Your pencil sketch underneath looks pretty good. Keep motivated and don't stop painting.

q12
07-21-2008, 07:41 PM
A little more lightning at arm and some retouching and thank you Artician for reply. your hints are ok...here is a little step i made. (and a lot of work though)
too much time spend at this and my future works i want to make them more faster. The quality will be a problem but a compromise i must make.
I have some idea of background for this image:
-a city
-a factory or laboratory
-a scene from war
My goal is to achieve a realistic look and a shocking image who can tell a little story itself.
its hard but this things i like most :)
http://i65.photobucket.com/albums/h208/q1212/cintiq-wacom/robotDesign_900.jpg

CybrGfx
07-21-2008, 09:50 PM
You are exerting far more effort than you need to, or should, without a sufficiently solid foundation beneath you.

Just as with people, robots based upon a basic "humanoid" structure, need to have correct anatomy, for whatever intended purpose the robot has. The viewer should not be confused by what they see due to poor proportions and/or perspective of anatomy.

CONSISTENCY is one of your biggest problems at the present, with one side of the body not matching the other side. Different sizes, different shapes, different angles not tied into the skeletal structure from a movement engineering perspective...

Lighting is another very important consideration that you have not consistently thought out and addressed. Looking at the shoulders, the light source is in front of and above the robot, but looking at the head, the light source is at about head level, slightly off to the robot's RH side. Looking at the hand, though, the light source is above it, shining down...But wait, the chest shows a light source between it and the hand, shining from chest level, because there are no shadows on the chest from an overhead light source...
Do you understand how visually confusing this is, and how it defeats your efforts?

It's a very interesting concept. but there needs to me more consideration beyond just drawing a robot with an arm missing. To be an effective image, it needs to engage the viewer, which it cannot do very well if the viewer has to imagine that the sides balance, and then try to decide just where and how it is being illuminated. Too much work to appreciate art...

~C

Artician
07-21-2008, 10:54 PM
This really improves on it a great deal. It sounds like you're ready to move on, but if you plan on working on it anymore I was going to suggest -

Make sure his light color and source match the environments, which is part of the reason I mentioned worrying about the background environment before.
His head has a slightly more saturated blue than the rest of him. Minor and easy to fix but worth mentioning.
If you're going to rip his arm off like that it'd be nice to see some grunge after you've finalized everything else. Burn marks, grime and wear around that area, as though it were taken off violently. Just a thought to further it's visual appeal.

But yeah, if you're moving on from this one this isn't a bad stopping point either. The more you do, and the faster, the better you will improve. I look forward to seeing more.

q12
07-22-2008, 04:12 AM
my first background to this image_any sugestions are welcome.
verry bright or dark // verry full with details (or verry simple) = robot loose its attention.
and i choose a moderate background somewhere at middle in these properties.
i made the scrap arm and i look forward to improuve with some reflections for the next step.
i hope to not damage something with these reflections.
this is another hard part (beside lighthing).
at this point i dont know with what is alike but my goal is to make an image close to a movie frame.(i hope i will succeed)
For CybrGfx -- i dont ,in the world, change the light to mach to some spot because only at that part i spend more time than drawing itself (6 days to make that damn reflections).
Though - if my final image is close to what i want to obtain(like a movie) then at the end i will reconsider to retouch that part but until then ...
;
;
sorry for this link but the image is verry large in widith.
http://i65.photobucket.com/albums/h208/q1212/cintiq-wacom/test1wacomcopy111.jpg

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