View Full Version : Blender experience vs Max experience
Xerian 07-17-2008, 01:50 PM Now I know there are threads similar to this. But this is not program vs program.
Several friends of mine are taking a game design course, and they're courses have switched from 3DMax to Blender. My friends are now worried that companies will look down on Blender experience vs the Max experience they we're originally getting.
I'm a Blender Head through and though, and really this is the only program I've enjoyed, I can see how powerful it is and how it continues to grow. But are they're concerns justified. Can Blender keep up with the pro tools when it comes to games. I have seen great renders and animations. But I really haven't seen any stellar things from Blender in the game world (fully possible I've just been looking in all the wrong spots)
I want to be able to defend my beloved program (not to mention I'm into the game design world as well and want to us Blender for that) So are they big companies that do look at Blender experience well (I know it 90% portfolio but just looking for any info I can get)
|
|
Two more years and Blender will be years ahead of other softwares. Companies will switch to have the new features or will be a step later. Is like Linux, now it seems unstopable. People is frustrated by Vista 64bits and looking for alternatives. The only thing stopped me was not availability of 3Ds Max in Linux. But then I tried Blender and I can see the potential. But Blender is too much orientated to memorize shortcut keys, instead in Max you have all the tools in the modifiers and you can or not memorize them. In Blender the tools are in many places and it is confusing. Still learning and waiting for the new UI.
blenderhead
07-17-2008, 04:47 PM
Wow, sounds like a very progressive course. None of the people teaching the courses I have been on would even know what Blender is ;)
I dunno, I think because of Blenders game engine structure being more artist friendly I think it is a good call. If a graduate can model well in Blender they will be snapped up because its far easier to model in Max. And if they can animate well in Blender they can animate well in any package.
Would be interested to see what comes out of the course.
Xerian
07-17-2008, 08:22 PM
Boa, I agree with you. I find that because Blender is and open source it has much more potential and can grow and a much higher rate of speed. In just the 2 years I've been playing with it it has advanced leaps and bounds. True the learning curve is steep, but once you know how to do something (I find anyway) it work rather smoothly.
And I doubt they are "teaching" Blender. When they had Max as they're stable they where pretty much giving the assignment and telling you good luck. I imagine it will be the same with Blender. My guess is that they are doing it because Blender is free -_- (its not much a of a course, which is why I bailed out, they teach good programing but the art side seems to be thrown together with stables and silly putty)
I am going to tell them how Blender can pretty much do it all which is probably the second best reason I'm so in love with it (you can't beat that it is free ^_^)
Does anyone know of and big Blender projects (beside BBB/Elephant Dream/etc) While those are great examples, is there anything out there that can blow your socks off that the Blender Dev Team haven't made?
Does anyone know of and big Blender projects (beside BBB/Elephant Dream/etc) While those are great examples, is there anything out there that can blow your socks off that the Blender Dev Team haven't made?
I love this:
http://forums.cgsociety.org/showthread.php?f=132&t=650441
lumpycow
07-18-2008, 07:01 PM
Xerian
You may want to check out the Blender Apricot project going on now apricot.blender.org as well as some threads on the Belnder Artitst forums blenderartists.org/forum/showthread.php?t=129726
Very nice productions...
chewedon
07-19-2008, 08:19 AM
If you haven't already shown your friend, there's project Apricot which focus on the game side of Blender:
http://apricot.blender.org/
Xerian
07-20-2008, 07:14 AM
I have been meaning to give Apricot a good look, just haven't found the time (juggling work, wife, kids, and house has been leaving me with hardly any time at all plus only having poky Dial-up uses up about 80% of what free time I do have with each loading -_-)
But I do have a Tab up now and browsing over it and what I've seen is awesome, That's the kind of stuff I am looking to learn, I will ask them if they have seen/heard of it. I'm not much of programmer myself... ok probly more like not at all so I havn't been able to do much with game engine side of Blender.
OK, so the main question would Max/Maya familiarity get more points over Blender. I've never looked into a job in Game Design so I have no idea what is wanted. But say two people are being interviewed and both have a porfolio that looks like they could have been made by the same person (IE equal artist talent) So personalitys and other querks aside, looking soloy at the skill which is basicly equal, would the Max/Maya give get the job.
I realize if the company uses Max/Maya that is a huge factor, and I suppose my friends biggest argument.
I would be upset too if I was paying tution prices to learn a program that I can learn for free.
chewedon
07-20-2008, 08:57 AM
Well, maybe they might hire you both in the example you gave.
LohnS got a job at Krome Studios using his Blender skills, but then again, he's good at Blender, so we're back to the question again - do you have the skills that the company require ? :P
lukasdesign
07-21-2008, 03:59 PM
sincerely I don't think that this course will use blender game engine.
It's very likely that they use blender to model characters, effects and levels. Therefore I don't see any reason why it shouldn't work with blender. Blender is perfectly able to model any character, level or game effect imaginable.
Another topic is how the future employers will judge this move...probably not to well. They have their pipelines and want their trainees to make use of it. They will always tell you that talent and creativity is what they are looking for, just for then hiring the guy that makes best use of the software.
So if this course addresses level and character design, I guess it is a bad move. If programming is key, and blender just used to do some characters needed to be programmed, it makes sense, as the students will be chosen for their programming skills and school saves a lot of money.
Tangster
07-21-2008, 10:55 PM
There are quite a few small games studios which use primarily open-source tools, including Blender in order to focus on the game and not on software costs. If you can get experience at one of these studios before you venture into...say, the Crytek offices looking for a job on Crysis 3 then the extra experience (and if the game looks at all good) should be more than enough to remove any Blender antipathy from the bigger studios.
CGTalk Moderation
07-21-2008, 10:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.