floju
07-17-2008, 11:27 AM
hi guys,
is there something like a matte opacity for maya's particle cloud shader?
i've created a tornado using particle clouds and there's also debri geometry spinning around.
now i'd like the particle clouds to mask the geometry in the background but not being rendered itself.
if the tornado would be normal poly-geometry i'd apply a black surface shader and turn the mask opacity to "black".
but how can i achieve this with my particleCloud?
thx a lot in advance!
almOehi
is there something like a matte opacity for maya's particle cloud shader?
i've created a tornado using particle clouds and there's also debri geometry spinning around.
now i'd like the particle clouds to mask the geometry in the background but not being rendered itself.
if the tornado would be normal poly-geometry i'd apply a black surface shader and turn the mask opacity to "black".
but how can i achieve this with my particleCloud?
thx a lot in advance!
almOehi
