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sean3dmonkey
07-17-2008, 12:56 AM
Hello, Does Anyone Know Where I Can Read A Tutorial About Emitting Different Particles When The Original Particle Dies?

Sean

akril
07-17-2008, 11:21 AM
Hi,
You could just have a look at the maya documentation and search for "particles collisionb event".
You should find the answers :scream:

akril.

sean3dmonkey
07-17-2008, 04:04 PM
Cool thanks, Akril. I think that's it. :)

sean3dmonkey
07-17-2008, 04:28 PM
I'm using the Particle Collision Event Editor. Is there a way to edit the life of the particles after they get split by a collision object?

I'm a newby when it comes to editing particle in Maya.

Sean

Wick3dParticle
07-17-2008, 05:45 PM
Hello again Sean,

If you notice in your outliner, after you create a collision event - a new particleShape is created. That is a brand new seperate particle shape, that affects the particles being emitted or splitting off from your original particle shape. So you can control the newly emitted particle's lifespan as you would with any other particle, under the particleShape2's attributes. You can also write a custom lifeSpan, as I explained to you in your other post.

Have fun!

~Ilan

sean3dmonkey
07-17-2008, 06:32 PM
Woops :), I didn't even see the new particle shape in the Outliner.

Thanks again, Ilan.


Sean

sean3dmonkey
07-17-2008, 07:13 PM
Works great. Thanks again, Ilan.

I tried to mark your replay as Useful, but I got a message saying I have to spread reputation before I can mark the reply Useful. what ever that means.

You're very helpful (Useful). :)

Sean

Wick3dParticle
07-17-2008, 07:18 PM
hahaha... Thanks Sean, glad you were able to use me?!

Happy I was able to help :D

~Ilan

sean3dmonkey
07-17-2008, 09:28 PM
if I enter the LifespanPP = rand(.1,3); expression in the Lifespan PP channel of the Per Particle Array, do I have to turn it on in the Instancer(geomerty Replacement)> Visibility drop down menu?

Wick3dParticle
07-17-2008, 09:51 PM
Hey Sean,

No, you dont have to do anything on the instancer tab.
Make sure the expression is your (ParticleShape's name).lifespanPP = rand(.1,3);
and then in the particle's attribues under the lifespan attribs Tab- set it to lifespanPP only.

That should work...

~Ilan

sean3dmonkey
07-17-2008, 11:14 PM
A Ha', That's it. :)


Thanks for all your help, Ilan.

Sean

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07-17-2008, 11:14 PM
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