PDA

View Full Version : 3D texture nodes crashing Maya 64-bit software renders


Soviut
07-16-2008, 05:05 PM
We have some simple effects being done using Maya Software renderer using Maya 8.5 64-bit (no service packs) on Windows XP 64-bit. The effect is a simple 3D wood shader, but the issue seem to happen with any type of Maya 3D shader.

When attempting to render in either Windows (64-bit) or even on a Mac (Leopard, also 64-bit) it crashes hard and usually takes Maya down with it. What's really strange is that on any of our 32-bit machines, it renders just fine.

I'm guessing that the shaders are compiled as 32-bit and crashing because they're attempting to be run as native 64-bit? Has anyone else had this issue, and are there solutions?

Will the service packs remedy this? We don't usually like to change our software too much once we're locked into a production, so unless it fixes this issue its not worth it.

thehive
07-19-2008, 03:12 AM
if the shader is made for 32 your kinda stuck unless you bake the texture i would assume

CGTalk Moderation
07-19-2008, 03:12 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.