trancor
07-16-2008, 06:02 AM
Ok, so this is pretty much my first major test of final gather. I basically set up this catapiller/grub thing with incandescence, a decent shader network (35+ nodes), and a fade in/out for incandescence. (Yes, I saw the help files say you can't animate incandescence with final gather)
Even though it says it can't animate with it, it's completely killing any form of changes in my shader network
Heres what I'm getting --
When rendered in a sequence -- Frame 44
http://upload.metal-asylum.net/cgtalk/animRender.jpg
When rendered solo -- Frame 44
http://upload.metal-asylum.net/cgtalk/singleRender.jpg
Edit ----
OK wow, didn't post this, but it posted on the forum anyway. The website like refreshed when I was writing this and I thought it cleared it.
ANYWAY, how about I finish this post.
As of right now, I'm rendering out my scene on a final gather pass only to bake out the final gather. Hoping this will fix my problems. Even though I've tried rendering the sequence with turning off and turning on the rebuild final gather map option.
Can anyone tell me if that might help?
Ok, so those images above, the top image was the starting shader set up and blending nodes set up, but even though I've animated blend nodes, it's still showing a different image on the body of the grub then there should be. Even though it's not too noticeable, the second image has a different percentage of a second diffuse texture on the body (It should look like the second image). I didn't figure that final gather would cause an issue like this.
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For my Final Gather render pass right now, is there a way of viewing the data it's storing? Because this is taking a while to render out my 245 frame animation for just the final gather. Then after this I'll need to render out the scene again with final gather frozen (as I've been told). I just don't want all of this to be for nothing, I've been messing around with this for almost 6 hours now, no progress.
Even though it says it can't animate with it, it's completely killing any form of changes in my shader network
Heres what I'm getting --
When rendered in a sequence -- Frame 44
http://upload.metal-asylum.net/cgtalk/animRender.jpg
When rendered solo -- Frame 44
http://upload.metal-asylum.net/cgtalk/singleRender.jpg
Edit ----
OK wow, didn't post this, but it posted on the forum anyway. The website like refreshed when I was writing this and I thought it cleared it.
ANYWAY, how about I finish this post.
As of right now, I'm rendering out my scene on a final gather pass only to bake out the final gather. Hoping this will fix my problems. Even though I've tried rendering the sequence with turning off and turning on the rebuild final gather map option.
Can anyone tell me if that might help?
Ok, so those images above, the top image was the starting shader set up and blending nodes set up, but even though I've animated blend nodes, it's still showing a different image on the body of the grub then there should be. Even though it's not too noticeable, the second image has a different percentage of a second diffuse texture on the body (It should look like the second image). I didn't figure that final gather would cause an issue like this.
----------
For my Final Gather render pass right now, is there a way of viewing the data it's storing? Because this is taking a while to render out my 245 frame animation for just the final gather. Then after this I'll need to render out the scene again with final gather frozen (as I've been told). I just don't want all of this to be for nothing, I've been messing around with this for almost 6 hours now, no progress.
