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View Full Version : Mosaic Bear, André Ferreira (3D)


marquesbill
07-16-2008, 03:01 AM
http://features.cgsociety.org/gallerycrits/138947/138947_1216177287_medium.jpg (http://features.cgsociety.org/gallerycrits/138947/138947_1216177287_large.jpg)

Title: Mosaic Bear
Name: André Ferreira
Country: Brazil
Software:

For this one I did lightining and rendering - the model is quite high res (almost 1M polys) there's no textures it's a "mosaicle poly terxtured bear" =P - final gather and GI got expensive =/ Hope u like it - I enjoy the looking =)

MOTRcz
07-16-2008, 12:45 PM
Hi again maesto :beer: ! Yea nice lighting and render (as usually)- just few things: I think, that orange light (shining from right) is too agessive (together with blue shadow..try to do somethink with it - just little change will serve :arteest:).

Model's pretty:buttrock:, are you sure you don't wonna continue with work on it? There are some great ideas in my head - :D . What software did you used - ZBrush or is it some subpolygonal diplacement?

Good luck man..!

cyberjobe
07-16-2008, 04:08 PM
I don´t get it. Why not use bump/displacement maps? Just for testing purpose? :curious:

JM-art
07-16-2008, 05:26 PM
The bear has some black spots that aren´t looking nice.

marquesbill
07-16-2008, 06:11 PM
Hi folks, this bear was a simple low poly obj some day - till he got into a maya plugin wich genearates mosaics on convex obj surfaces - it's an univesity propouse, this image is for a paper, something very teorical and intricate. This is why I didn't try bump or disp, it has to be a high poly mesh with a lot of pieces. For the black spots they are exactly where the algorithim fails - some areas are so hard to calculate...But thanks your replys! I'll try some smoother orange next time =)

cheers!

Sceme
07-16-2008, 10:23 PM
I like the bear and the black error spots actually adds in realism. Because most of the time real life items are not perfect either no matter how "factory" method it was produced with.

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07-16-2008, 10:23 PM
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