MidnightCow
07-15-2008, 03:04 PM
Is there something similar within Mocca to the morph-angle deformer in Max?
Specifically, once i`ve weighted a character, i want to fix dodgy deformations (under the knee) and in max i could simply create a morph for that area and say i want it to come in when the bone rotates to such an angle..
Thanks.
Specifically, once i`ve weighted a character, i want to fix dodgy deformations (under the knee) and in max i could simply create a morph for that area and say i want it to come in when the bone rotates to such an angle..
Thanks.
