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View Full Version : Bone/Joint Angle-Driven Deformer?


MidnightCow
07-15-2008, 03:04 PM
Is there something similar within Mocca to the morph-angle deformer in Max?

Specifically, once i`ve weighted a character, i want to fix dodgy deformations (under the knee) and in max i could simply create a morph for that area and say i want it to come in when the bone rotates to such an angle..


Thanks.

LucentDreams
07-15-2008, 03:53 PM
yes its built into the morph system, its a checkbox called auto joint driven.

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