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flingster
05-27-2003, 06:29 PM
hey guyz n gurlz,

Seeing some of the posts in the last week has got me onto thinking about default setups in cinema. Now you're thinking what the hell is he talking about now!

Well what I mean is...people have mentioned starting out in c4d with a default scene setup...we shared ideas about default layouts...but how about default scenes or setups that you like and wouldn't want to be without.

eg default light setup, auto light always off, xpresso stuff ground objects, plane in scene, materials....i don't know...whatever I find it hard to believe all of you people don't have some form of default setup...I don't but then i'm a beginner!! heh eh.

So come on tell me what you want or have at the startup of cinema?

cheers.....:beer:

archrendr
05-27-2003, 08:41 PM
since I use Cinema for architecture.....and since I'm in the US....Cinema starts for me with inches and 12 subdivisions - 3 lights(main, back and fill - all different colors slightly) one "wall" object that is 12" thick, 10 feet histg x 10feet long - one 4x8 sheet of plywood on the ground (@0.0) , no auto light, snaps set the way I almost always use them, ( I made a hotkey - F8 - to toggle snaps on/off) and one parametric cube 3x3x3. I almost always dump the objects first but they get me oriented quickly. Not highly imaginative, I know, but it has worked for this beginner too. Actually, I more often will save another project as:xxx then delete most of it and save whatever I remembered was good about it, such as lighting, or scale or bump/diffusion or dirty nuts or Cheen settings on a material or something else.... if applicable, and start from there.

LucentDreams
05-27-2003, 09:02 PM
Well I use to have a really specialised default scene, but have realy started taking advantage of the object library now. so in my default scene I have a few simple things like world grid being turned off and such, otherwise still a blank scene. Then I have two most commonly used librabry objectswhich are my modeling cam setup (consisting of an expression called flexcam, though Per Anders camera gaffer plugins would do the same) with two lightgroups inside the camera, one is a contour light setup as documented similarily in Bay's notes on digital sculpting from izware.com and a second lightsetup simply called backlight which has a strong rimlight and a front light I use more for looking st the silhouette, very important for me as I use rimlighting in most of my work so I try to make sure it looks good in the modeling stage. Then I have a second object which is a cube, default settings, made editable, phong lowered to 0% and a a material applied with 80% grey, specular hight of 100% and slightly narrower then default, place inside a symmetry which is diabled, inside of a hypernurbs set at 1/3 and Xray turned on for HN but not the cube object itself. this gives me a much nicer modeling display, though I forget to use this object half the time :)

flingster
05-27-2003, 09:53 PM
wacky...wasn't sure if anybody would both reply to this thread...so thanks.
very insightful...more so than i thought...eg lighting setups and of course objects....then world grid and snapping...i guess these were settings that started to bug you etc.

seems i need to come up with a tactic really rather then just plugging aware and not tailoring the app more to my needs...:wip:


thanks guys..:thumbsup:

LucentDreams
05-27-2003, 10:48 PM
well its hard sometimes, I mean I get new version as betas, and I teach C4d sometimes, XL 7 and 8.1 as well as whatever beta, so its hardly to extremely customize, because I have to make sure I"m also used to the default layout, and XL 7's layout and shortcuts for both, so severcustomizing while I still do it especially in temrs of layout, is hard to really get the the full ideal.

things like the world grid really annoy me, it just gets in the way for me, I'm not a technical guy, when I use snapping I snap to points and edges and such, never to the world grid it serves no purpose for me, other would have trouble without it. other small things I forgot to mention are render settings, I lower rays to 4 AA to 1x1 2x2 but turned off, my default resolution 800x600 all sorts of smal things like that

JIII
05-28-2003, 03:09 AM
since I am limited to one monitor, I usually have the whole screen as a veiwport. then all the other things are tabs, it works out fine because if you need an exact setting like extrude -4.5 or something all you have to do is hit d twice and it will bring up the active tool manager. which makes my life so much easyier.

flingster
05-28-2003, 09:59 PM
what about things like stage objects...sky...floors dunno anybody start up cinema with these already loaded?

i love kai's lighting setups idea...i need to expand on this a little more...don't suppose I could see the file...or maybe a illustrative piccie....please....please...i went to try and find some more about bays lighting stuff...but nothing on that site...also rim lighting do you mean just outlining the object with a backlight? or is this just a stupid noob question?


JIII : like the double d bit, do you use any light rigs at startup or objects etc.

thanks guys...



:thumbsup: :beer:

LucentDreams
05-28-2003, 10:37 PM
Make sure to read the first coffee tag for credits on the flex cam expression the light setups are very simple, and of course only work in goraud shading mode.

Idea for flex cam by Bernd Seeger, Created by NAAM, light rigs by Kai.

Modeling FlexCam (http://cgi.third-era.com/~kaiskai/misc/modelingFlexCam.zip)

shoudl also add I slightly tweaked it, so the target is now a pink arrow, which points along Z so you always now what direction your in and where you are rotating around. Thanks to NAAM for letting me share this.

flingster
05-28-2003, 10:52 PM
You're a Star bud...really appreciate this one....
thanks....


(ps...also big thanks to NAAM and Bernd Seeger)

:bowdown: :bowdown: :bowdown:

JIII
05-29-2003, 12:36 AM
I really have no start up objects. I even forget to use PA's little camera gaffer thing. but if I had one that would be it.

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