B33FALO
07-15-2008, 02:24 AM
Hello everyone, I've got a bit of a challenge here...
I'm working on the legs of a mechanical character that has very specific requirements and limitations. It requires an IK setup but at the same time each leg joint must be limited to 1 axis of rotation, and on top of that - a maximum of 180 degrees of rotation in that specific axis. Before starting this problem I didn't realize that Maya's IK solvers don't support joint limits, so it has become quite a task for me. My attempts have been based around collections of constraints and utility nodes that always seem to fall just short of an acceptable solution.
If anyone has any suggestions as far as how to attack this thing I'd greatly appreciate it. I'm sure people have run into this problem in the past - I'd think there might be a simpler way.
Thanks in advance,
Dan
I'm working on the legs of a mechanical character that has very specific requirements and limitations. It requires an IK setup but at the same time each leg joint must be limited to 1 axis of rotation, and on top of that - a maximum of 180 degrees of rotation in that specific axis. Before starting this problem I didn't realize that Maya's IK solvers don't support joint limits, so it has become quite a task for me. My attempts have been based around collections of constraints and utility nodes that always seem to fall just short of an acceptable solution.
If anyone has any suggestions as far as how to attack this thing I'd greatly appreciate it. I'm sure people have run into this problem in the past - I'd think there might be a simpler way.
Thanks in advance,
Dan
