JWRodegher
05-27-2003, 06:11 PM
Hi! well, letīs make it short. Iīm tryin to do some sort of wave effect, where the floor distorts in an spherical way going from the center to the extremes of a mesh. The problem here is that I could make the wave easily with the wave modifier and softing a selection. so far so good. Now, when I try to bend the mesh to make a spherical expansion, only the vertex I selected are afected for the bend modifier. The question is:
How do I apply a modifier to a selection of vertex and then apply another modifier to the entire mesh????
Note: it is important to keep available the wave modifier so I can animate it. So forget about covert to after apply the wave. that would work, yes, but I couldnt animate it.
Thanx alot!!
How do I apply a modifier to a selection of vertex and then apply another modifier to the entire mesh????
Note: it is important to keep available the wave modifier so I can animate it. So forget about covert to after apply the wave. that would work, yes, but I couldnt animate it.
Thanx alot!!
