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View Full Version : Dune_Buggy, Tim Woods (3D)


TimWoods
07-14-2008, 09:17 PM
http://features.cgsociety.org/gallerycrits/28788/28788_1216070253_medium.jpg (http://features.cgsociety.org/gallerycrits/28788/28788_1216070253_large.jpg)

Title: Dune_Buggy
Name: Tim Woods
Country: United Kingdom
Software: 3ds max, Photoshop, VRay

Design based on a cross between Mad max and Paris-Dakar. Developed over the past few month's.

AsahiSuperdry
07-15-2008, 07:25 AM
Just one word ... " WOW!!" This one is very very good , i also like the fact you didn't put any background or anything , it looks cool like this on a "studio render like style" , the buggy and materials are AWSOME good work , very impresive :)

leerouse
07-15-2008, 07:27 AM
hi wow great work, love the way you have added dirt and grime. Would like to see a making of or wireframe if you could. Look forward to seeing more work soon.
Lee

graffb
07-15-2008, 08:43 AM
Yeaah!

I like it!
Really great picture and modell!

Congrat!

razorcd
07-15-2008, 08:48 AM
Very cool, I love the dirt.
You should put it in an enviromend.
(check out Denko's Buggy http://marekdenko.net/ )

svenjorjensen
07-15-2008, 09:16 AM
wah, great work man, only crit the enviroment what would be better.... anyway good.

AxorG7
07-15-2008, 10:15 AM
Really great work!!! :)

mattia242
07-15-2008, 10:24 AM
great ima and absolutely great dirty style... :thumbsup:

chindian
07-15-2008, 01:50 PM
Very nice work man! I love the dirt and grime... it's nice to see some dirty vehicle models! Sometimes it's so tiresome seeing perfectly clean CG cars all the time! haha.
Only crit - I think that the side of the buggy could use some splashes of mud maybe.... where the star is - possibly from where the wheels have flung mud up onto the body. Seems really clean there right now.

Anyways - great work! Keep it up!

pajalmeida
07-15-2008, 01:56 PM
Congratulations !

It's a beautiful and dirt buggy - nice work.

far
07-15-2008, 03:04 PM
looks fantastic :)

guitarmunkee
07-15-2008, 04:14 PM
Glad to see this thing finished. The end result came out fantastic. 4 stars from me. Textures and modeling are top notch!

DigitalBlaspheme
07-15-2008, 04:34 PM
I love it. the only critque I have is a small nitpick, the only places I've seen dune buggys didn't have any grass. Then again, I don't get to use one whenever I want....I only got to use it while in the marine corps...so this could jsut be a matter of accessablity lol. Either way it goes, this is an awesome piece of work.

If I knew how to give stars I'd give you a 4 (nly because I'd never give anyoen a 5....a 5 leaves no room for imporvement and there is ALWAYS room for improvement.)


edit-figured it out....you already know what you got from me. Keep up the great work

Dues
07-15-2008, 05:31 PM
Very nice car))

TimWoods
07-15-2008, 05:33 PM
thanks for all the comments guys. heres a larger rear render,

http://www.vanilla-box.co.uk/Forums/BUGGY_WIP_35_FINAL.jpg

here are some wires....

http://www.vanilla-box.co.uk/Forums/BUGGY_WIP_34_FINAL_WIRE.jpg
http://www.vanilla-box.co.uk/Forums/BUGGY_WIP_35_FINAL_WIRE.jpg

as for the mud, well it was a comprimise, as it wouldnt go near mud, but i though it was a challenge. Denko's buggy is really top draw, much better than mine, so i decided that the studio shot would be better. no way i can get environments that good. My wip thread will continue with an attempt at a desert image, and my planned animation!

cheers for all the thumbs up!

oh, i may get around to doing a tutorial, as I have had a few requests!

simoncheng
07-15-2008, 06:22 PM
this is maddnesssss...
very good work.

nXtreme
07-15-2008, 07:55 PM
Very nice work! :)

vfx
07-16-2008, 12:24 AM
Amazing work man - really great textures and clean modeling - how did u go about modelling the mud flecks on the wheels and floor?

Pitipongp
07-16-2008, 01:14 AM
This's so good! great stuff man :thumbsup:

barbarossaX
07-16-2008, 01:35 AM
great work , very nice color

MOS
07-16-2008, 03:56 AM
Excellent work!!
Keep it up.
Regards

TimWoods
07-16-2008, 05:36 PM
thanks guys!

mud was made by using pflow/tp to spread particles over the body using a b/w distribution map. then by customising the particles to double up in places. I then used pwrapper to mesh the lot, then some noise, and some soft selection editing to push it around a little in places.

overall worked out well, but i'm not 100% happy with the final look, but I can live with it. grass and pebbles were painted on using a maxscript.

whole buggy is rigged for animation, so all suspension and stuff works properly, ready to be attached to madcar or similar. thats my next task after a desert render.

:surprised

Gadzooks
07-16-2008, 08:49 PM
5 Stars from me!

simmsimaging
07-17-2008, 03:50 AM
Really nice job.

b

Kevin1981
07-18-2008, 08:53 AM
cool i Really like this Vehicle

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