View Full Version : Coiled Headset Cable - Howto?
07-14-2008, 05:01 PM
I need to create a coiled hanging cable from an earpiece/headset similar to the following:
I don`t normally ask for modelling help but as i`m relatively new to c4d.. I`ve played with a helix / sweep-nurbs and spline-deformer etc but not good..
Anybody think of a quick way of doing this? Ideally i need to be able to animate it..
07-14-2008, 06:04 PM
Making the coiled wire should be easy enough.
-Circle Spline (radius to size of radius of cord)
-Helix Spline (w/ start & end radius the same, high end angle)
And try this tutorial:
I am almost certain that there was a plugin/expression or something here at CGTalk that dealt with animating splines as well. Do a search and see or maybe someone knows what I am talking about. I also know that Cactus Dan's plugs are nice for this, but you do have MOCCA and that should be a start...
Hope this is helpful.
07-14-2008, 06:11 PM
Just deform the helix using the spline wrap deformer in MoGraph.
07-14-2008, 06:27 PM
Per-Anders: Argh don`t have mograph here..
Soccer: The tutorial was perfect thanks, didnt know about MOCCA soft-ik - ideal!
07-14-2008, 09:22 PM
try pathdeformer light if you don't have mograph
07-14-2008, 09:45 PM
can also have a look at this ' Reeper X ' - http://www.codeworkers.de/reeperx/
07-14-2008, 09:56 PM
Those look really promising too thanks guys.. :D
07-14-2008, 11:05 PM
Sweep a circle with an offset axis along e.g. a Bezier spline. Set the End Rotation of the Sweep NURBS to an appropriately high value.
07-15-2008, 06:24 AM
@Darter: I have so many plug-ins and modules that I immediately thought of about 5 different ways that I would normally approach a coiled situation like this. But I hadn't thought of the approach you have presented here. It just goes to show, no matter how many years you use an app like C4D, you never stop running into different ways to utilize the toolset that you might not have ever considered. Very nice way to tackle that task. :thumbsup:
07-15-2008, 06:38 AM
Thanks chromecity. I learned this approach from James Hastings-Trew's lightbulb tutorial (http://planetpixelemporium.com/tutorialpages/bulb1.html), where it's used for the filament. He has a similarly ingenious approach to creating the thread. Well worth a look.
07-15-2008, 08:23 AM
There`s a prize inflatable tortoise winging it`s way to u as we speak..
 All these other ideas are definately useful for future reference though, nice thread
07-15-2008, 08:23 AM
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