View Full Version : Finger Deformation REVISITED (AutoRigger)
07-14-2008, 04:19 PM
Using the Autorigger rig and use the Finger.mpj from Zooogono that was upped years ago from the original titled thread (thats closed now) as a placement guide for modeling fingers but still got my fingers looking odd.
I am losing volume in my fingers and wondering if maybe bone effect is too strong.
BLENDER's - B>B> BUNNY _ RIGGING see here
Wow! Those fingers look really awful. Why not show a pic of the pose and bones placements
for the hand and fingers? I don't recall seeing anything quite as bad looking within Messiah. I'm thinking that finger.mpj file must be that culprit as it's probably an old and outdated file maybe?
I'd just redo the bones setup from scratch as I'm sure it would be a vast improvement over what you have now.
07-14-2008, 09:47 PM
this never fails, use two bones for each joint (like a T)no need for weigthmaps and no slowdowns on messiah..
07-15-2008, 09:07 PM
well not yet, still have to try something else and I am hoping whatever the solution it doesn't break Ulven autorig
07-15-2008, 11:57 PM
Hmm, it's a bit hard to tell for me what's causing the bad deformation just from the image.
I would suggest two things in principle to test.
1. Make sure that the bones are only affectnig the part of the volume they are supposed to by adding metaeffectors or using some other kind of weighting.
You don't need to be too specific with weighting in messiah, but I would suggest having at least these weights with metaeffectors: Body, head, arms, left leg, right leg. Beyond that, the weights generally work very well.
2. Try adding hold bones to each finger like Parsec3d suggested.
If you can't figure it out, feel free to email me the scene, and I'll take a look at it.
07-16-2008, 01:27 AM
Vegard, Check your email
07-16-2008, 06:07 PM
Vegard found problems. Poor positioning.
Sorry for the alarm folks, nothing else to se ehere but this, as reference of sorts.
How about a screenshot showing the finger deformation now?
07-16-2008, 08:26 PM
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