View Full Version : Alien 2 - Model
05-27-2003, 03:37 PM
Hey everyone, I saw the second alien and though it looked awesome so I m having a go at modelling it. I only started today so still got heaps of work left. Hope noone minds me having a go. Let me kow what you think. Oh, colours are just to try and show the model a bit better.
05-27-2003, 05:09 PM
Hi, Welcome to the board & good luck
the geo looks good, but the face is not looking like the original concept, ... just needs lil tweaks ...
i keep my eyes on this.
05-30-2003, 09:37 AM
Just a little update. I haven't done much work on the face but I have done the hands and boots. Jet me know what you think. once again, colours are just for show. C&C please.
:thumbsup: The general shape and form of the character is very good! Don't change it.
Short boots and long sleeves are varied from the concept, but it still looks good. No need to change it.
No real critiques until you have more of the details worked out. Keep going :wip:
05-30-2003, 01:34 PM
I am basing this on the scetch where he is lifting the crate and has the "elvis head in a jar" on the back of his suit. Really love that jacket art:D. I will add the leg gear soon.
05-31-2003, 11:34 AM
just a little update. Added some details
also, here (http://www.cell2000.net/~users/kirtstanke/alienz/images/alien-concept-03.jpg) is the image ok Kirts that I am baisng this on.
06-04-2003, 02:27 PM
Made a few changes to the character. A little to the body shape to give it a rounder effect and a little to hte face and decals. Just looking for comments and criticism right now, let me know what you think.
06-04-2003, 02:47 PM
let me see...
According to Alien#2_Concept #5:
. mouth should be upper, a little.
. head should be semi-cone shape from front view.
. body (stomach) must be a little wider & bigger.
. thigh might be a liitle thiner
. actually he has not sleeves, arms are bare.
. legs from the knee pad to down should be bigger (thicker)
. tentacles are stright, but maybe this is not an issue.
. as I said before, I had problem with eyes, but can't say anything till I examine them in a close shot, they just look wrong.
thanks a lot & keep it up :thumbsup:
I think it's that the eyes are too big and that they don't look like proper spheres?
If you put the sketch of the alien sitting down beside the render you will also see the toe of the boot is out of proportion. It has to be squashed down and widened. The calf part of the boot needs to be beefed out. The knee pad also has to be made bigger and moved down slightly. This will bulk out the legs and make them not seem as long.
Hope this helps
06-11-2003, 07:51 AM
Ok, I'll start playing by the rules:D
I've started making him look more like the concept. I haven't addressed all the issues. The eyes are now spherical and modelled shut. What do you think now?
Ouch! What happened to his legs? Go back to your second post and start again from there. He's loosing the shape the more you work on it. I hope you save your progress under different file names ...
06-12-2003, 09:20 AM
Yeah, they are a abit thin. Unfortunately, I don't think I kept a version that far back so I'll have to make them again. Any more crits? Hows the arms and general body shape?
06-12-2003, 03:46 PM
your effort on this character is going well. I like it, but that's not like the concept, YET.
I wonder which concept you are working on! there are a few concepts for alien#2 that differ in some areas like legs. ;) I personally prefer concept #5, let me put it here, you would place it in your last updating post, that is a good idea. :D
Kirt, please make the concept threads unique & stick it on the top! :)
:thumbsup: keep it up!
06-12-2003, 05:39 PM
Originally posted by ila_solomon
Kirt, please make the concept threads unique & stick it on the top! :)
i have to agree here.... it has become quite confusing. i for myself dont know what you want the hero to be like....
at first theres a concept that got changed and then in the thread of blue cugar you re posting the old concept as a reference?
i dont want to offend you kirt, but if you dont know which one to be modelled you should tell us i think :) for my hero modell i refered to the more stylised one (the newer one :D).... maybe you changed your mind and want the old one to become the modell.... just tell me! :)
im quite confused and i dont like the fact you havent made a statement on my model.... just wanna be honest and not offensive.... hope its "takeable"
 sorry ive posted it in your thread adam but it fitted too well to avoid ;)
(see General Discussion Thread)
No need to clutter DrAdam's thread with this.
06-14-2003, 05:33 AM
ila_solomon: Thanks for the concept, I hadn't seen this pic before.
Ok, I think I'm on the right track now. Got most of his accessories in there now. What do you think, better? heading in the right direction?
06-14-2003, 08:34 AM
TADA! ... you've got the shape, now Kirt will come for the final guidance & approval. ;) :thumbsup: nice job.
ah, yes...please provide a close shot of the hand too. tnx.
06-14-2003, 11:26 AM
Yay, Thanks Ila. Here are the hands. From looking are the concepts I think the fingers may be to long. Let me know what you think.
06-14-2003, 11:45 AM
yes, me too, fingers should be shorter , also the palm be biger & fater.
06-16-2003, 04:13 AM
Heres hte next round of updates. a few changes to the whole model (added teeth, gums and upper leg bands) and did some work on the hands. C&C please.
06-16-2003, 07:59 AM
the overall shapes look perfect, maybe he needs just some little details like cloth folds & finger nails, not sure about these stuff, must ask Kirt.
anyway, it's a really nice job you've done. :thumbsup:
06-16-2003, 04:11 PM
Hi Ila, thanks. I'll stop playing with him until kirt posts here. I don't want to head in a direction and be told that its not right. Hopefully kirt will have a look here soon and let me know what other steps need to be taken
06-16-2003, 05:23 PM
Looking really good to me. All I see is the need for the head tentacles to be a more consistent roundness and maybe a bit larger. His head a bit wider in the lower part and then a better crease at the top of his tummy. But I'm not Kirt. My 2 cents.
I think he's looking pretty good. I'd spend some more time on his arms, hands and head though.
His arms look a little too thin for an alien of his girth. The spot at his armpit where the material is pulled outwards looks really odd.
The hands need that extra pudgy-ness as well. The most common mistake I see when people model hands is that they make the palm the same size as the back of the hand (the separation of the fingers line up vertically). Look at your own hand - the first knuckles are offset a good inch back from where the palm edge is.
I don't want these characters to have anatomically correct hands, but I also don't want them to appear like CG common flaws either. Sorry ... didn't mean to go off there. The hands could use some work. :D
The head looks pretty good, but maybe is a tad to large on the top. His facial features are also too anatomically correct. Measure up the concept sketches and you'll find the top of his mouth at about the mid point of his head and his eyes are positioned in the upper quarter of his head.
He's getting there ... just some minor tweeks and maybe a bit more detail like Ila has suggested.
Keep going :wip:
06-23-2003, 02:22 PM
It coming along very nice! Carry on..
06-26-2003, 04:06 PM
Hey everyone thanks for all your comments and suggestions. I'm not to sure that I understand what you're saying about the hands Kirt but I have made some changes and will post them again soon to see If I have the right idea. Anyway...
Been busy recently but I have found time to play around with the face. Just wondering if this is more along the lines of what you want the face to look like.
06-28-2003, 03:44 AM
Heres the update, still using the same head as above. I have also worked on the hands but I'm not sure I quite get what you mean kirt. If its possible can you do a draw over on these images to show any changes you want? Any C&C appreciated.
06-28-2003, 03:50 AM
I think you're getting closer to the form. The mouth in the front view needs to look more "flesh over a skull", right now you have the fish mouth look. It looks more on target in the side view. Just my .02
07-01-2003, 06:58 AM
thanks blue, I really do see what you mean. I think that this is better. What do you think?
07-01-2003, 07:50 AM
:) Yes, it's now better ... keep up tweaking! he needs just little adjusment in eyes placement, jaw and the width of the head. and also nosetrills. :beer: :wip:
07-02-2003, 12:02 AM
It looks like Kirt set up the face for eyes like normal proportions so you need the width of the eyes in space between the eyes. The way it is the space is a bit wider than that.
07-10-2003, 03:21 PM
hmmm, its been a while between posts. Here is the latest round of updates. Made various changes all over this guy. A few posts ago folds in the cloth were mentioned, where do you thinkg I should place then? Just over the stomach area? A draw over would help heaps.
sorry the image quality isn't to good but once again any comments appreciated.
Paint over and comments coming up ... check again this weekend.
Sorry I didn't get to this earlier. :argh:
I find that pictures are worth a thousand words, but if you want a lengthy explaination of all this just let me know. :D
07-14-2003, 02:04 AM
"Tentacles not hotdogs"
Are you sure? this could really set the model appart:D
Thanks alot Kirt thatst awesome. I'm pretty sure I get everything so a lengthy explanation shouldn't be necessary. I'll try to update soon.
07-15-2003, 01:00 AM
Hey this is Awesome! I know I'm getting ready to see a quantum leap forward for this model! Keep up the great work!
07-15-2003, 07:03 AM
Ok, have done a bit of work on the model. I think the hands look much better an dare a lot closer to the design. Also put work in on the head but I think hte lower lip ma be a little to fat now. Not much work on wrinkles in the clothes yet (almost none infact). Hopefully next update will include nostrils, thicker teeth and the fixup on the boots.
Kirt: just one question about your draw over. In the side view it looks like you have made the pant cuffs(at the top of the leg) smaller. At the moment they are gone but did you want them back and smaller?
C&C, as usual, very welcome.
07-15-2003, 07:45 AM
wow! ... I think now we have all the main characters mesh ready.
next step (after tweaking the meshes) is adding shaders and textures, that will begin soon.
07-15-2003, 09:07 AM
wow that was a big jump indeed :thumbsup:
I still think there are some problems that need fixing before we go to the next stages though. you're right about everything you said adam..i took another look at all the sketches and it looks like the bottom lip shouldn't be so pronounced. there should just be a sort of mold under it in the middle, like in kirts latest sketch. there's also some sort of bump below the cheek (visible in the side view)
He's looking better :thumbsup:
The pant cuffs are removed completely. I actually copy and pasted from one of your earlier WIP images. Ignore the pencil lines over the front and side view on the right. What I want is the legs that appear at left.
I'm also thinking that the yellow part on the boots is going to create problems when animating. I wanted this thing to be a metal brace like contraption on his shoe. However, when he walks I think there's going to be to much deformation there. What do the experienced riggers think? Maybe we should go with some other boot design?
The mouth can be larger still. I think in the side view if you pull the corners of the mouth back to line up with the outside corners of the eyes it'll look much better.
Top portion of the arms can also be larger in the side view. He should have the look of an out of shape ex-wrestler. He's got mass from the muscle that's now turned to flab. If that makes sense.
Keep going ... almost there :wip:
07-18-2003, 11:16 AM
Ok, here is the next update. I think its looking a whole lot better now. I think the arms are ok now, what do you think Kirt? Also, fixed the mouth.
07-18-2003, 10:42 PM
ear whole looks too wide open!
07-21-2003, 02:30 PM
really? ok, I haven't worked on the ears for ages but I s'pose we don't want our earth bugs nesting in his head, do we?:D I'll have a little play with the later on this week. Anything else need working on while I'm at it?
07-27-2003, 04:09 AM
ok, I have done a bit of work on the ear. The back of the ear now protrudes a little away from the head so it looks a little more ear like and not just a hole in his head, which is like I had it. I have also done some work on the inner ear. Is it small enough now?
08-03-2003, 01:47 AM
Just wondering if anyone has any comments or criticisms about the model now? Any suggestions from the director/modelling directors?
I still think you need to make that upper arm thicker in the side view. It just doesn't have that bulk that I'm looking for.
I also showed your head updates to a friend (just to see if they had any input) ... first comment was, "what's with the penises on the head?"
That's pretty brutal ... but the point is still valid. Those tenticles really need a lot of work. I was hoping to see more detailing done to this model before you posted up for additional critique. He doesn't look too different than your previous update.
Take a look at the storyboards that are ready. There's some character in those sketches that may help get this model pegged.
He's close, but still looks a bit akward. :wip:
08-10-2003, 09:40 AM
Yes, it was harsh but fair and I also got a similar remark by one of my friends just before I started work for this update.
I have worked on the tentacles and now they loot a lot better. I think this is the shape you are aiming for, right? I have also made the upper arm wider. Its getting harder to make it wider and not loose detail from other parts of the arm. I have also made adjustments to his legs and weight. When you say awkward, are there any specific areas you think?
Have you had any thoughts about the guards on the shoes? Can you make them elastic attachments or something similar or redesign the shoes altogether?
08-10-2003, 09:46 AM
I think it's ok, very OK, but Kirt is in vacation, we have to wait him back for the final confirmation. :)
08-10-2003, 04:27 PM
Ok, this will give me a little ime to get stuck into some other projects while I wait. If anyone else has some criticisms they want to put forward they will be much appreciated.
08-11-2003, 06:52 AM
just upload the mesh into the ftp server, please, ask unLevel for the instruction. or simply send it to me at email@example.com
thank you very much
08-21-2003, 02:10 PM
Hurray, Just won myself a free copy of ExposŤ at the Adelaide DLF meeting so I'm in a real good mood:D
The current version of the model has been sent to ila, now, I'm Just wondering if anyone has had any ideas about the boot straps yet, whether they are staying or being substituted for something else? I think this modle is nearing completion so I'm looking forward to finishing it off. Let me know if you can think of anything.
Very nice can't wait to receive my copy from exposť
hi the model is loking great, what do you think about this slight changes in the body shape?
08-23-2003, 03:06 PM
Hmm, I think hte general body shape may need a little work, I think his stomach may be a little flat at the moment but I think your pic made him a little to fat. Thanks for hte suggestion though.
08-25-2003, 11:17 AM
Heya! What bugs me a lot since the first shot is that the sole of the foot is smaler then the ankle / lower leg. That looks odd because it looks like he can not stand with it. If you compare to Kirt's sketch the sole is slightly bigger. Makes it look more natural IMO.
Though the plane front perspective makes the feet look very strange too.
Keep it up! :thumbsup:
08-31-2003, 11:17 AM
Hey everybody. Its been a while sinceI have updated this character, still waiting to hear from kirt, so I thought I'd show the version I sent to ila (well, there have been a few little changes since then). I can't remember all the tweaks I made off hand but I have made the feet a little wider. Let me know what you think.
09-01-2003, 02:37 PM
Like the feet much better now :beer:
09-01-2003, 09:36 PM
I've been looking at this guy off and on since your last couple updates trying to pinpoint what it is about him that isn't sitting right with me. It's not your modelling, it's the character.
Does anyone other than me see this as not having the personality and character of the 1st alien?
Hopefully, it's just something minor that can be fixed so we can keep the model, rather than starting over. Sorry, don't mean to scare you ... I'm going to do my best to pinpoint the problem and fix this guy.
Right off, I'd say the arms and legs are the biggest culprits. We'll work with the arms and see if they'll improve. But I'm afraid we need to amputate those legs and start over.
I'm doing some new sketches for you ... hang in there and don't mess with it just yet. If you have time and want to tweek the arms, here's a list for you. hands are too flat which look like they were run over by a car or something I'm still not happy with the width of the upper arm muscles are too defined or 'cut'. Remember "over-weight and out of shape wrestler". The bulk is there but it's more flabby
09-02-2003, 05:46 AM
I think you are right about him looking off somehow. For me the legs have always been a little bit weird. I think its the boots and the knee pads. I will start removing some of the definition from his arms and making the hand rounder. I hope you can figure him out without having to scrap the whole model.
09-06-2003, 06:11 AM
Heres a little update. I have worked on the arms and the body shape, worked on is hands a bit and also gave him some flabby pecks . I also opened his eyes, just because I felt like it.
01-15-2006, 06:00 AM
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