orwoFf
07-12-2008, 01:22 PM
Has anyone experienced the same problem before?
M8.5
When a rig with a character set applied is referenced in a new scene, maya puts some random values on attributes. (It doesn't happen often and if - than only on one or couple attributes), even though they are 0'ed out in the original rig file.
Any solution to it?
It just looks funky sometimes when you reference a character into anim scene and its finger is curled for instance.
M8.5
When a rig with a character set applied is referenced in a new scene, maya puts some random values on attributes. (It doesn't happen often and if - than only on one or couple attributes), even though they are 0'ed out in the original rig file.
Any solution to it?
It just looks funky sometimes when you reference a character into anim scene and its finger is curled for instance.
