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View Full Version : misc: MAX Beating MAYA with Particle Flow?


TOMMY 3D FREAK
05-27-2003, 08:23 AM
Hi guys,

I,ve just got particle the other day, and a couple of things really amazed me:

-The enormous amount of features
-The clean interface
-A Very speedy workflow
-Also some good tutorials

I can't tell U how much I love this product already.

My guess is that max is going to beat maya if it implements both Mental Ray and Particle Flow in the next release (6 of course).

What do you guys think? Is MAX going to be able to beat MAYA, with the next release?

beatoperator
05-27-2003, 08:55 AM
Maya will probably still provide the most programmable and flexible control for TD's, so in that (highend) field mr. Max will not be able to "beat" her :cool: .

and yeah I still can't do some (very basic indeed!) stuff with Maya's particles as I can very easily do with Max... it's just lack of my MEL knowledge ;)

derelict
05-27-2003, 10:15 AM
i am a max freak for quite sometime now... but i will tell you this... dream on boyo. :D

gaggle
05-27-2003, 11:06 AM
I say the whole notion of "beating" Maya, or "beating" MAX is way too simplified. At work I use what I feel is the program that will produce the fastest result. At this specific point in time that usually means modeling stuff in MAX, and UV texturing and animation in Maya. That's just how I like it.

Same thing seems to go with particles, MAX handles it fundamentally differently than Maya's (Maya's are based on true dynamics, so for instance you can't have a slider there that says only display 10% in the viewport, because that would infact change the endresult). Anyway, I don't see either one "beating" the other for quite some time.

Calling the whole thing irrelevant is obviously a boring opinion to bring to any argument though, sorry :)

BrandonD
05-27-2003, 04:27 PM
It ain't going to "beat" Maya's particles the same way that Houdini's "beat" it. It's just a different way of doing things, one that people that are familiar with both Maya and Houdini's particles will find is more intuitive and faster to work with (hopefully). The difficulty in designing it was to make a particle system that had the power and flexibility of an extremely advanced system (like Thinking Particles) but was fast and easy to use (unlike TP) and made the masses happy.

I guarentee, right now there are things that Maya's particles can do that PFlow can't (and vice versa). But something VERY important to remember. This is just the beginning, PFlow is very extensible, and development continues.

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