nickmarshallvfx
07-11-2008, 04:54 PM
Hi all
I posted this over at xsi base, but figured i should try here too.
I am new to doing camera projection work in XSI, and fairly new to 3D in general. I am wondering what the best way is to import an images alpha channel that i am projecting?
Because there are so few tutorials on camera projection in xsi, i guessed a bit and did the projection by adding a lambert shader to my proxy geometry, and plugging the matte painting that i am projecting into the lambert shaders ambience port. Then i plugged the alpha of the area of the matte painting that i want to be projected into the same shaders transparency.
That seems to have worked, but i am unsure if i am going about this in the right way or doing it wrong / a long way round / a way round that will run into trouble further down the line...
Any help would be much appreciated.
Nick
I posted this over at xsi base, but figured i should try here too.
I am new to doing camera projection work in XSI, and fairly new to 3D in general. I am wondering what the best way is to import an images alpha channel that i am projecting?
Because there are so few tutorials on camera projection in xsi, i guessed a bit and did the projection by adding a lambert shader to my proxy geometry, and plugging the matte painting that i am projecting into the lambert shaders ambience port. Then i plugged the alpha of the area of the matte painting that i want to be projected into the same shaders transparency.
That seems to have worked, but i am unsure if i am going about this in the right way or doing it wrong / a long way round / a way round that will run into trouble further down the line...
Any help would be much appreciated.
Nick
