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View Full Version : Polygon Modeling and Ref Pics Q.


EyeKyu
05-27-2003, 01:40 AM
Question #1:
How do you people Polygon model? I understand the concept, but do you seperate each part you're modeling? Like, let's say I have some kind of a robot (mecha), and it had a spike by its shin that's attached to the sides of the lower leg. Would I model the spike, and then the leg, or both at the same time?
Question #2:
Where do you get your Reference pictures from? I search and search and search everywhere, but there's nowhere I can find 4 different views of anything (much less 5 views of a mech).

-Thank you in advance, Eye.

JIII
05-27-2003, 03:19 AM
5 VEIWS HOLY CRUD, I don't think I have ever had even close to that many. Man I would kill for five veiws.

however the best reference site is.... fineart.sk

and you have gotta learn your own polygon modeling technique, some people box model every thing and some people make the whole polygonal modeling thing one peice and some split everything into different parts.

its your model its you not me. so just go out and experiment a little bit dude. Figure this one out for yourself, no one else can answer it for you.

LucentDreams
05-27-2003, 04:09 AM
In the traditional animation world a five point rotation is quite common.

FRONT/PROFILE/BACK and the mtwo most important which are FRONT3/4 and BACK 3/4. For a secondary character you often only get the least two, as everything is visible in those two angles.

As for how I do point modeling, I knwo I sometimes sound a bit like an ass when I say it, but I leterally make points and move em. Not mouch more specific then that. How I make points and how I move them idepends entirely on the situation and the tool I"m currently in. Sometime I"ll do something that seemingly take two steps more simply because I don't have to switch tools to do it. Its all about findaing a flow and going with it, for organic stuff at least. If you have a front and profile view, your set, all you need to is approximate the points so they look right (remember most sketchesand photo's are still in perspective so lining up perfectly is not accurate, only with techinical illustrations and blueprints will you ever have flat reference images really.)

As for modeling the spike seperate or together, neither is betteer it all depends on the situation, for example, the recent model I did, simple character, stylised, based on the disney tarzan proportions, so accurate but stylised anatomy, I modeled solid, everything was built from a single object, never seperate pieces. However on this current model, I've run into problems doing the leg, so I finally decided rather then keeping the leg as part of the body, I would model it seperate and join it later. Key to modeling overall, is do what you need to to get the job done. Bunk recently posted an image showing how he made the eyes, nose, and mouth for a head, while I"m definitely studying his topology to further improve my modeling, his technique for first making the shapes and basic loops, is a similar practec but very different as he did them seperately, and I do them while all still part of the same mesh, his makes it a little easier, so I may try it on a future model,but for my cuirrent project (which isnt' human) I'm sticking to my method but adapting some of his topology.

As for where I get references, I usually draw thewm myself, nothing beats a pencil and paper, however on this current project I recieved permission from one of my idols to model one of his fabulous designs as part of an illustration I'm hoping to enter into expose, so I acquired the reference image from him, however it was only a single drawing, with some odd proportions and a difficult position (unless I modeled him in pose which maybe is what I should have done) The image itself however is not the bestthing to model from, so I still sat down with my sketchbook and did a few other drawings at other angles.

The site JIII mentions is a great place for lotsof modelsheets, if your looking for mechs, I'd recommend using goole, and simply do a search for anime modelsheets, or mech modelsheets.

EyeKyu
05-27-2003, 08:55 PM
Thank you two for taking the time to help me on this project. Usually I box model, but I really wanna get into polygon modeling. Thanks for the resource site, and once again, appreciate it. I plan on modeling each large part seperately. Lower leg, upper leg, just so that I can have a variety in materials.

I've searched on Google, whenever I have a question, that's my first place to go to.

LucentDreams
05-27-2003, 09:04 PM
also check the resource subforums here and use cgtalk search function they should lead to a lot of great tutorials, but our resource subforum has a whole thred on tutorials doesnt' get much better.

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