View Full Version : Crashing bug - confirm?
ChrisCousins 07-09-2008, 10:38 PM Hey all - I seem to be able to crash Cinema in the following way, can someone confirm?
1) make a cube, set keyframes for psr at frame 0
2) move to frame 30, rotate it a bit, set some key frames
3) jump to fcurves view, select the keyframes at frame 30, type "-1" into the key time field in the attributes manager.
... crash*!* ...
The trouble is that this is a hard freeze, you have to force-quit, so there's no auto-save, no bug report, do not pass go, go straight to jail and do the last half-hour's work all over again. :argh:
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Kuroyume0161
07-09-2008, 10:58 PM
Don't type "-1" into the key time field? ;)
If you want to extend the frame limits, do so with the Project Settings.
That said, it'd be nice if C4D didn't outright go into convulsions when you do this. Something to suggest as a bug fix to Maxon, hmmm.
ChrisCousins
07-09-2008, 11:13 PM
Don't type "-1" into the key time field? ;)
Aha - that seems to work ;-) I wanted to set an initial state that would stick, didn't realise I'd crash Cinema cold... thanks for confirming (if it did happen to you?) - I'll report to Maxon shortly...
Cheers - C
abdelouahabb
07-09-2008, 11:18 PM
heu? i thaught it works because when using a negative frames this only means that this frame will not be rendered?
i think there is a shortcut to go to negative frames (usefulwhen using a T pose)
Kuroyume0161
07-09-2008, 11:29 PM
heu? i thaught it works because when using a negative frames this only means that this frame will not be rendered?
i think there is a shortcut to go to negative frames (usefulwhen using a T pose)
Not at all. Cinema 4D renders the frame range you set for the Render settings. Most people use negative frames as pre-configuration for things like simulations or initial poses with IK. But these frames need to be set explicitly in the Project Settings for the document.
Nonetheless, Cinema 4D should just remark or adjust under these circumstances. Freezing is a bad alternative. :D
ChrisCousins
07-09-2008, 11:32 PM
heu? i thaught it works because when using a negative frames this only means that this frame will not be rendered?
i think there is a shortcut to go to negative frames (usefulwhen using a T pose)
Hey abdelouahabb - it is useful to use negative frames, and you can drag frame before zero, and it works in keyframe mode to type in negative frame numbers - it's just when using fcurves that Cinema crashes - ie it's a bug, not a limitation.
abdelouahabb
07-09-2008, 11:40 PM
mmmmmm....:argh:
thank you both, i thaught that negative frames are just for Editor view, and render deletes negative frames :banghead:
thank you again ;)
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