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View Full Version : Characterizing non_bipedal skeletons


NolanANIMATES
07-09-2008, 03:40 PM
I am new to motionbuilder and am currently trying to figure out how to properly go about characterising a mosquito skeleton.
The problem is, a mosquito has six legs and two wings, and there are no more options available under character definition other than right leg, left leg, right arm, left arm, etc.
Is there a trick or a clever way of doing this.
Nolan.

bclark
07-09-2008, 08:43 PM
you can characterize the main parts of the character and then you would have to rig by hand the other limbs, putting them in to character extensions and attaching them to the main character rig. At this time you can't extend the full body rig to have more limbs.

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07-09-2008, 08:43 PM
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