Theta-Dot
05-26-2003, 11:45 PM
Ok, I've looked for the answer to my question around here, but just haven't found it. Maybe I'm stewwwpid.
Anyway
I have a head (done in max 5), which I would like to texture:
http://www.angelfire.com/retro/aught_1/Mudd/DebbieEars.jpg
So What I did, based on what little I read, was get the .obj exporter for max. So I exported the head as an object, loaded it into the UVMapper thing, created a spherical map, and got this:
http://www.angelfire.com/retro/aught_1/Mudd/debmap1.jpg
I thought that's what it's supposed to look like.. but I'm not sure. It seems kinda squished, and I messed with a few of the offset settings in UVMapper, so that's about as even as I can get it... it just doesn't look right though.
Anyway, so I took that map, and started painting on it... Is that what I'm supposed to do? Just use that map and then paint on it? And when you're done painting it, you put it back into max and apply it using a UVW Unwrap modifier? Or do I just use a regular UVW Map set to spherical???
PLEASE HELP. I don't know what else to do. I thought what I was doing was right, but I'm not sure anymore because the flattened map I got out of UVMapper wasn't perfect... and I can't figure out why.
thanks..
=ThetaDot=
Anyway
I have a head (done in max 5), which I would like to texture:
http://www.angelfire.com/retro/aught_1/Mudd/DebbieEars.jpg
So What I did, based on what little I read, was get the .obj exporter for max. So I exported the head as an object, loaded it into the UVMapper thing, created a spherical map, and got this:
http://www.angelfire.com/retro/aught_1/Mudd/debmap1.jpg
I thought that's what it's supposed to look like.. but I'm not sure. It seems kinda squished, and I messed with a few of the offset settings in UVMapper, so that's about as even as I can get it... it just doesn't look right though.
Anyway, so I took that map, and started painting on it... Is that what I'm supposed to do? Just use that map and then paint on it? And when you're done painting it, you put it back into max and apply it using a UVW Unwrap modifier? Or do I just use a regular UVW Map set to spherical???
PLEASE HELP. I don't know what else to do. I thought what I was doing was right, but I'm not sure anymore because the flattened map I got out of UVMapper wasn't perfect... and I can't figure out why.
thanks..
=ThetaDot=
