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vallaha
07-09-2008, 09:28 AM
i assign a lambert to my geometry with a checker pattern. in render quality i set to highest but i get this horrible thing in my uv texture editor. if it is not my checker pattern then what is it and can i get my checker pattern back?

sunniecgchutney
07-11-2008, 08:34 AM
just create a new lambert shader wid a new checker... :P

vallaha
07-11-2008, 09:08 AM
thanx for help but doesnt work.any more ideas?

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07-11-2008, 09:08 AM
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