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mrfsrf
05-26-2003, 10:00 PM
desperate here :cry:
I can't get that look on my materials.
Does anyone have suggestion on how to imporve it.. that would be much appreciated.

Like specular/glosiness amount, IOR ...etc

thx,

mrfsrf

http://free-zg.hinet.hr/luka1/Keys.jpg

snot_nose
05-26-2003, 10:31 PM
i'm not sure wich material you refer to in the image.
but if i'm right all you need is to put a map in the reflection slot blur it and give it a small amount.
about the spec and glossiness just try to play with them until you get the result you want.

IOR i think is mostly for transparent materials like glass

mrfsrf
05-26-2003, 10:40 PM
hi, thx for replay

I don't have a dig.camera beside me... but, let's say somthing like PS2 console i think.

I placed reytrace map in reflection slot (12%), is this what you mean.

mrfsrf

snot_nose
05-26-2003, 11:24 PM
if you don't have environment map or any objects around it won't reflect anything
put a bitmap in the reflection slot
try the lakerem map in the maps\ref_maps of your max folder
and don't forget to blur it (you have this option under the UV's adjustment)

mrfsrf
05-27-2003, 08:22 AM
ok, thanks

now, it looks much better.
It still needs some minor tweaking... but that' it.

thanks for help


cheers,

mrfsrf

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