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Young3D
07-08-2008, 09:20 AM
Hello Boys an Girls...,

Today i'm trying to deal with a problem of modeling for a phone....
The phone has to be modeled for a short movie of a friend called light (not an animation movie, it's a movie with real actors...)
The director ask me to make it as realistic has I can... but i found it really hard if some of you could help me because the topology is really strange, here (http://massadian75.free.fr/CGTALK/PHONEREFS/) are the refs the director gave me.

Thanks a lot

CHeers

Mel MASSADIAN

gobley
07-09-2008, 07:26 AM
If it were me doing this I would try to keep this as low poly as possible, both to make the modeling easier, but also to speed up rendering. When I model stuff like this I try to identify things in the object that resemble primitive shapes. I would model the two rounded ends from separate cylinders, then model the handle piece from a lengthened cube that has been stretched and bent. Join the pieces together, add detail where needed, there you go. Keep us posted.

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07-09-2008, 07:26 AM
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