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powermac
05-26-2003, 08:31 PM
Hi,

I´have a serious problem with 3ds max 5.
I need for my scene directional light with smaller end than is start...
It´s like taper modificator, i need it to simulate big distance.

Thanx for any answer!

Marcel
05-26-2003, 08:51 PM
In principle it wouldn't matter if the light would travel from front to back, of from back to front. So couldn't you just take a spotlight?
If the light is shining reversed you could use the near falloff range to control where the beam stops (it's all reversed if you are following me :) )

On the other hand, when you have a camera viewport, wouldn't the perspective take care of the...perspective simulating the huge distance?

Do you have a screenshot, it might clear things up...

powermac
05-27-2003, 06:38 AM
Thanks for advice...
The first soulution is the best ...

:cool:

Originally posted by Marcel
In principle it wouldn't matter if the light would travel from front to back, of from back to front. So couldn't you just take a spotlight?
If the light is shining reversed you could use the near falloff range to control where the beam stops (it's all reversed if you are following me :) )

On the other hand, when you have a camera viewport, wouldn't the perspective take care of the...perspective simulating the huge distance?

Do you have a screenshot, it might clear things up...

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