Afterglow
07-07-2008, 12:34 PM
Hey everyone,
Ive been working on a scene for a good while now. Ive finished at am up to the rendering/compositing stage. I recently ran into a problem with the occlusion pass and getting displacement maps to show up in it, but I sorted that by manually creating shaders for these objects and that worked fine.
So now im trying to render each pass out at 1024 x 768, but the displacement for the floor has disappeared?!?!
The thing is, that it renders when I switch it back to 640 x 480, or 320 x 240...And the other object with a displacement still works, its just the floor that stuffs up. Its still there because when I change values, it floods my scene with an inflated floor geometry...
very confused...please help!
Ive been working on a scene for a good while now. Ive finished at am up to the rendering/compositing stage. I recently ran into a problem with the occlusion pass and getting displacement maps to show up in it, but I sorted that by manually creating shaders for these objects and that worked fine.
So now im trying to render each pass out at 1024 x 768, but the displacement for the floor has disappeared?!?!
The thing is, that it renders when I switch it back to 640 x 480, or 320 x 240...And the other object with a displacement still works, its just the floor that stuffs up. Its still there because when I change values, it floods my scene with an inflated floor geometry...
very confused...please help!
