Bryan Y
07-06-2008, 11:32 PM
I've been playing with nCloth and I'm starting to get a feel for it. There's plenty of tutorials out there, but they aren't always really clear on some points:
Does the density of the mesh which you declare to be an nCloth object play a role in how much it can bend? Let me be very clear about what I am asking: let's say I create two poly planes, one is 10 x 10 polys, and the other 40 x 40 polys. With all other things being equal in the nucleus and the nCloth settings, will the 40 x 40 poly plane appear to be less stiff and fold more?
My other question relates to allowing the nCloth mesh drive a subdivision surface. Since I'm rendering with a RenderMan compliant renderer, subdivision surfaces render very well - perfectly, in fact. I want the nCloth mesh to drive a subdivision surface. However, it seems that perhaps there are several ways to do this: Proxy? Wrap deformer? Any suggestions for a subdivision surface workflow?
Does the density of the mesh which you declare to be an nCloth object play a role in how much it can bend? Let me be very clear about what I am asking: let's say I create two poly planes, one is 10 x 10 polys, and the other 40 x 40 polys. With all other things being equal in the nucleus and the nCloth settings, will the 40 x 40 poly plane appear to be less stiff and fold more?
My other question relates to allowing the nCloth mesh drive a subdivision surface. Since I'm rendering with a RenderMan compliant renderer, subdivision surfaces render very well - perfectly, in fact. I want the nCloth mesh to drive a subdivision surface. However, it seems that perhaps there are several ways to do this: Proxy? Wrap deformer? Any suggestions for a subdivision surface workflow?
