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biancaNieve
07-05-2008, 01:22 PM
I'm transfering from maya, and I'd like to know is there any node as fatial ratio in maya also in xsi, or any way to control shadows at similar way?

tc
07-05-2008, 02:07 PM
Whats fatial ratio? never heard about...
But in XSI every material has a shadow input. So you can control shadows through light shaders and/or material shaders.

For example this is a directional light with a simple raytraced shadow, and each one of this objects has a different shadow shader connected to it.

http://www.thiagocosta.net/temp/shadows.jpg




So you can do pretty much everything with shadows in XSI out of the box...

biancaNieve
07-05-2008, 03:18 PM
thanks,

actualy I think that incidence is very much what fatial ratio is. However, thanks

ThE_JacO
07-05-2008, 09:06 PM
Fatial ratio returns the facing rate of a shading point's normal and the camera.
Incidence returns the incidence of the same two attributes.
If I remember right (haven't used maya's standard shading nodes in a while) the only difference is their results at default are inverted. Inverting incidence should give you the fatial ratio.

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07-05-2008, 09:06 PM
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