View Full Version : node in xsi
biancaNieve 07-05-2008, 01:22 PM I'm transfering from maya, and I'd like to know is there any node as fatial ratio in maya also in xsi, or any way to control shadows at similar way?
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Whats fatial ratio? never heard about...
But in XSI every material has a shadow input. So you can control shadows through light shaders and/or material shaders.
For example this is a directional light with a simple raytraced shadow, and each one of this objects has a different shadow shader connected to it.
http://www.thiagocosta.net/temp/shadows.jpg
So you can do pretty much everything with shadows in XSI out of the box...
biancaNieve
07-05-2008, 03:18 PM
thanks,
actualy I think that incidence is very much what fatial ratio is. However, thanks
ThE_JacO
07-05-2008, 09:06 PM
Fatial ratio returns the facing rate of a shading point's normal and the camera.
Incidence returns the incidence of the same two attributes.
If I remember right (haven't used maya's standard shading nodes in a while) the only difference is their results at default are inverted. Inverting incidence should give you the fatial ratio.
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