Serashi
07-05-2008, 12:28 AM
Hi Guys and Girls.
I am not very experienced in skinning, doing my third character now, and my first quadruped. I got to look at the Digital Tutors Quad Riggng DVD at Uni, and he paints in Add mode, but uses negative and positive values to fix the weights. Everywhere i have read before and was taught for my first skinning was never ever use negative values. only positive, and if you get to much on a joint, you select a joint close to it and add to it reducing the previous.
So i thought i'd ask and make sure i dont mess up anything, as i dont want to start over. Is it totally ok to use negative and positive weights now, and why did i read that negative values was a NO NO everywhere else? is this a change in maya 2008? i was thought skinning in 8.5.
Thanks
Searshi
I am not very experienced in skinning, doing my third character now, and my first quadruped. I got to look at the Digital Tutors Quad Riggng DVD at Uni, and he paints in Add mode, but uses negative and positive values to fix the weights. Everywhere i have read before and was taught for my first skinning was never ever use negative values. only positive, and if you get to much on a joint, you select a joint close to it and add to it reducing the previous.
So i thought i'd ask and make sure i dont mess up anything, as i dont want to start over. Is it totally ok to use negative and positive weights now, and why did i read that negative values was a NO NO everywhere else? is this a change in maya 2008? i was thought skinning in 8.5.
Thanks
Searshi
