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View Full Version : ww2 uniform, where would you start?


Lexalotacus
07-04-2008, 11:03 PM
Hey everyone,
Im having some issues... stuck in a rut if you will.
Im wanting to model this jacket (reference screen shot from band of brothers), but Im having a seriously hard time figuring out how to start and how to model the collar and pockets in...

Obviously it would be taken into ZBrush after for the wrinkles and folds and such but Im wondering if anyone could offer some advice for modeling jackets with collars and pockets.
New to me.. thanks!

scrimski
07-04-2008, 11:36 PM
Take the upper body, clone and push, extrude the parts with the pockets, push some vertices/edges around to adapt shapes and forms, cut new edges around the neck, shift/extrude the edges for the collar(max/wings user here) - no biggie.

PS: Keep in mind to mention the software you use. I know it's Maya since I crossed a few threads of yours before but others may have not. Providing as much information as possible just makes it easier to help.

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07-04-2008, 11:36 PM
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