spj
05-26-2003, 08:48 AM
Hi,
My name is Sam and I'm new to this forum. I work for a small animation company in New Zealand (I've been there a little over 6 months) and I work mainly on stuff for TV, where I get to do a bit of everything as far a 3d goes. (and even some character design when I'm lucky) I thought I'd see if I could get some feedback on my work.
This is the modelling part of a small modelling, texturing and lighting project I'm working on in my spare time.
I thought I would get some feed back on the model before I continued on to the texturing stage.
I added a lot of unnecessary geometry so I could get the right shape for the inside of the mouth, which I now realize should have been modelled separately.
I'm especially interested in any advice on the more technical side of modelling ie. should I have used tri's in some area's rather that trying to use all quads ect...
I've also include a couple of preliminary sketches with I followed loosely.
Dragon01 (http://spj8.tripod.com/dra01.jpg) Dragon02 (http://spj8.tripod.com/dra02.jpg) Open GL screen shot (http://spj8.tripod.com/dra_ogl01.jpeg) WireFrame (http://spj8.tripod.com/dra_wire01.jpeg) sketch01 (http://spj8.tripod.com/dra_sketch01.jpeg) Sketch02 (http://spj8.tripod.com/dra_sketch02.jpeg)
Any comments and suggestions are welcome.
Thanks,
Sam
My name is Sam and I'm new to this forum. I work for a small animation company in New Zealand (I've been there a little over 6 months) and I work mainly on stuff for TV, where I get to do a bit of everything as far a 3d goes. (and even some character design when I'm lucky) I thought I'd see if I could get some feedback on my work.
This is the modelling part of a small modelling, texturing and lighting project I'm working on in my spare time.
I thought I would get some feed back on the model before I continued on to the texturing stage.
I added a lot of unnecessary geometry so I could get the right shape for the inside of the mouth, which I now realize should have been modelled separately.
I'm especially interested in any advice on the more technical side of modelling ie. should I have used tri's in some area's rather that trying to use all quads ect...
I've also include a couple of preliminary sketches with I followed loosely.
Dragon01 (http://spj8.tripod.com/dra01.jpg) Dragon02 (http://spj8.tripod.com/dra02.jpg) Open GL screen shot (http://spj8.tripod.com/dra_ogl01.jpeg) WireFrame (http://spj8.tripod.com/dra_wire01.jpeg) sketch01 (http://spj8.tripod.com/dra_sketch01.jpeg) Sketch02 (http://spj8.tripod.com/dra_sketch02.jpeg)
Any comments and suggestions are welcome.
Thanks,
Sam
