PDA

View Full Version : Spline IK control + bones (Problem)


Siahpoosh
07-04-2008, 08:57 AM
hi guys
i have a problem with spline ik & bones:
please see this image :
http://s3.tinypic.com/2hz235x.jpg

and see this picture(after moving point controler) :
http://s3.tinypic.com/htu4pd.jpg

1- when i move point controler my spline got to strech.
2- i want my bones connect to number 2.

my Question is : how can i turn off Spline strech ?
(i dont want to use relative bones)


sorry for my english

-thanx a lot for help

wamo
07-04-2008, 07:24 PM
Hey!
I'm not sure how you've setup your spline IK!
But my segusttion is better off using Dyniamic on it,for sure Cloth-FX is a good choice.

Siahpoosh
07-04-2008, 10:30 PM
hi ehsan
thanx a lot for soloution.
but i want to full controll pipe in viewport(of course in realtime... because pipe polygancount is 90000 ).
i`m testing cloth fx with :
1- atach my vertex (end vertex) to object 2
2- & i`m created 3 point for control that.

its working but i have problem with controlling that...

its a commerical & be sure we need a Rig with full controller (in realtime).

thanx again & sorry for my english.

wamo
07-05-2008, 01:44 AM
(polygancount is 90000 ).
i`m testing cloth fx with :
1- atach my vertex (end vertex) to object 2
2- & i`m created 3 point for control that.


Hey Reza,you can use a mesh that has not that much poly_count to simulate it,dont forget using skin_wrap to cover the high_poly.

Siahpoosh
07-05-2008, 08:12 AM
Hey Reza,you can use a mesh that has not that much poly_count to simulate it,dont forget using skin_wrap to cover the high_poly.

hi ehsan
thanx a lot for great soloution :applause:
i`m using your soloution for this work .

thanx again refigh :love:

CGTalk Moderation
07-05-2008, 08:12 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.