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hus2005
07-03-2008, 09:41 AM
usign skinMorph with shoulder(3dsmax)??ball joint morphing??solve problems??

i never found a solution for this in 3dsmax,
i know that using a skinmorph with ball joint like shoulder can be problematic,
but finally i saw a tutorial in maya how to solve this problem,
he uses a plane with UV(XY) axis then he maps morph targets to X & Y axis>
so when shoulder bone rotates Down the V value chanes and the morphTarget works...
i thought i can use this technique in 3dsmax using ReactionManager and Morpher,
but the problem is that when i will model my shoulder morphs it needs to be in rest position ,and it will be hard to model the morphs,i heard that that there are scripts for maya,
but i didnt find anything for max,

any Help please,
thnx:)

metamesh
07-04-2008, 09:15 AM
you need to use skinmorph for that, it's designed for that matter even if it's a bit tricky to make it work ( at least me i found it tricky.. ) you could also have a look to morphx2, an additive morpher that seems to work great for these things ( haven't tried that much tho...)

hus2005
07-06-2008, 01:37 AM
you need to use skinmorph for that, it's designed for that matter even if it's a bit tricky to make it work ( at least me i found it tricky.. ) you could also have a look to morphx2, an additive morpher that seems to work great for these things ( haven't tried that much tho...)

SkinMorph is not good for correcting ball joints
but thnx for morphx2 this is wat i needed

ultramedia
07-06-2008, 01:53 AM
You wanna do shoulders in max? You need this:

http://youtube.com/watch?v=wKBjLm42lwY&feature=related

hus2005
07-06-2008, 01:19 PM
You wanna do shoulders in max? You need this:

http://youtube.com/watch?v=wKBjLm42lwY&feature=related

i tried this before,its very good for some characters ,
but sometimes it doesnt give u full controll of ur deformations

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