hus2005
07-03-2008, 09:41 AM
usign skinMorph with shoulder(3dsmax)??ball joint morphing??solve problems??
i never found a solution for this in 3dsmax,
i know that using a skinmorph with ball joint like shoulder can be problematic,
but finally i saw a tutorial in maya how to solve this problem,
he uses a plane with UV(XY) axis then he maps morph targets to X & Y axis>
so when shoulder bone rotates Down the V value chanes and the morphTarget works...
i thought i can use this technique in 3dsmax using ReactionManager and Morpher,
but the problem is that when i will model my shoulder morphs it needs to be in rest position ,and it will be hard to model the morphs,i heard that that there are scripts for maya,
but i didnt find anything for max,
any Help please,
thnx:)
i never found a solution for this in 3dsmax,
i know that using a skinmorph with ball joint like shoulder can be problematic,
but finally i saw a tutorial in maya how to solve this problem,
he uses a plane with UV(XY) axis then he maps morph targets to X & Y axis>
so when shoulder bone rotates Down the V value chanes and the morphTarget works...
i thought i can use this technique in 3dsmax using ReactionManager and Morpher,
but the problem is that when i will model my shoulder morphs it needs to be in rest position ,and it will be hard to model the morphs,i heard that that there are scripts for maya,
but i didnt find anything for max,
any Help please,
thnx:)
