stardial
07-03-2008, 02:15 AM
All right then,
after some classes and a few Gnomon tutorials, I thought I had joint creation down, but I seem to be missing something. I have a rig in progress, and I drew the joints out in various orthagonal views, and got them as clean and oriented as I know how (freeze transform on the root joint, got all rotations zeroed out, and massaged the local rotation axes so they all conformed.
My character's arms are built at a 45ish degree angle, with a slight bend in Z at the elbow. I suspect this is my problem. I thought it was allowable to draw out the skeleton at any angle to conform to the mesh, as long as I did the adjustments to the joints as I said above.
The joints looked clean and all rotations were 0,0,0. I could put on rpsolver ik handles on the arms and they would stay 0,0,0. But when I added the pole vector constraint, it threw the rotations into -14, 1, 3. Here are two pics that show the shape of the arm rig with the mesh.
The legs are fine, again due I think to their ik alignment being orthagonal. Is there a way for me to make a stable ik arm rig with the angles I have built into the base joint chain?
after some classes and a few Gnomon tutorials, I thought I had joint creation down, but I seem to be missing something. I have a rig in progress, and I drew the joints out in various orthagonal views, and got them as clean and oriented as I know how (freeze transform on the root joint, got all rotations zeroed out, and massaged the local rotation axes so they all conformed.
My character's arms are built at a 45ish degree angle, with a slight bend in Z at the elbow. I suspect this is my problem. I thought it was allowable to draw out the skeleton at any angle to conform to the mesh, as long as I did the adjustments to the joints as I said above.
The joints looked clean and all rotations were 0,0,0. I could put on rpsolver ik handles on the arms and they would stay 0,0,0. But when I added the pole vector constraint, it threw the rotations into -14, 1, 3. Here are two pics that show the shape of the arm rig with the mesh.
The legs are fine, again due I think to their ik alignment being orthagonal. Is there a way for me to make a stable ik arm rig with the angles I have built into the base joint chain?
