kyuketsuki
07-02-2008, 10:45 PM
This isn't really a WIP or critique but it is specific to game models, so I hope this would be the correct section of the forums.
Below is a screenshot from the new Soul Calibur from Gamespot.
I spend so much time trying to make sure that my game meshes are a single unified mesh, I think perhaps I have been wasting my time (although it has made me a better modeler). The red arrows and circles represent the sections of the model that I think would be a pain in the butt to model into a single mesh and would up the poly-count quite a bit. Do you think that these pieces are separate meshes? Perhaps combined to share the same UV map, but just inter-penetrating parts? Is this acceptable?
I am not asking specifically to this image, just in general, I can think of a few ways to pull off these shapes from a single mesh.
http://davidaclifton.com/Posted/MeshQuestion_01.jpg
Below is a simple hand-built example. Now I assume in the literal situation below you would want the unified mesh version on the left, but what about the same situation but with more complex geometry? Could I approach it as in the example on the right, just let the objects overlap and produce a single UV map for the combined pieces?
http://davidaclifton.com/Posted/StructureE_011.jpg
Below is a screenshot from the new Soul Calibur from Gamespot.
I spend so much time trying to make sure that my game meshes are a single unified mesh, I think perhaps I have been wasting my time (although it has made me a better modeler). The red arrows and circles represent the sections of the model that I think would be a pain in the butt to model into a single mesh and would up the poly-count quite a bit. Do you think that these pieces are separate meshes? Perhaps combined to share the same UV map, but just inter-penetrating parts? Is this acceptable?
I am not asking specifically to this image, just in general, I can think of a few ways to pull off these shapes from a single mesh.
http://davidaclifton.com/Posted/MeshQuestion_01.jpg
Below is a simple hand-built example. Now I assume in the literal situation below you would want the unified mesh version on the left, but what about the same situation but with more complex geometry? Could I approach it as in the example on the right, just let the objects overlap and produce a single UV map for the combined pieces?
http://davidaclifton.com/Posted/StructureE_011.jpg
