LordEdwin
07-02-2008, 09:05 PM
I'm aiming to relearn modeling w/ 3DS Max in order to have a good mix of both 2D and 3D for a game-company submissions portfolio. I learned some of the techniques in school a year ago but was left unsure about modeling afterwards and haven't really touched it since. After a year of illustration freelancing, I've decided to pick it up again and aim for my ultimate game-job dream.
The images below are based loosely on a tutorial from 3Dcreative for the Swordmaster, and what I got most from it was the relearning of the various tools in 3DS Max. I wanted to get some input from the crowd here on the quality of the model so far based on the wireframe and facets versions. The intent here is a low-mid poly count model (my own goal is 4000-4200 tris with base model and all accesories - armour, clothes, etc. - included, which is the approximate count of a World of Warcraft character model). No accessories have been done yet - I wanted to wait for some criticisms first.
Also, the model is currently at 2470 tris. Will the remaining ~1600 tris be enough for a reasonable set of clothing and other detail parts?
please let me know if the images should be presented in a different way to make viewing easier. Thanks in advance.
http://www.greggilmore.com/3D/facets_01.jpg
http://www.greggilmore.com/3D/wire_01.jpg
http://www.greggilmore.com/3D/wire_close_top_01.jpg
http://www.greggilmore.com/3D/wire_close_bottom_01.jpg
http://www.greggilmore.com/3D/wire_close_back_01.jpg
The images below are based loosely on a tutorial from 3Dcreative for the Swordmaster, and what I got most from it was the relearning of the various tools in 3DS Max. I wanted to get some input from the crowd here on the quality of the model so far based on the wireframe and facets versions. The intent here is a low-mid poly count model (my own goal is 4000-4200 tris with base model and all accesories - armour, clothes, etc. - included, which is the approximate count of a World of Warcraft character model). No accessories have been done yet - I wanted to wait for some criticisms first.
Also, the model is currently at 2470 tris. Will the remaining ~1600 tris be enough for a reasonable set of clothing and other detail parts?
please let me know if the images should be presented in a different way to make viewing easier. Thanks in advance.
http://www.greggilmore.com/3D/facets_01.jpg
http://www.greggilmore.com/3D/wire_01.jpg
http://www.greggilmore.com/3D/wire_close_top_01.jpg
http://www.greggilmore.com/3D/wire_close_bottom_01.jpg
http://www.greggilmore.com/3D/wire_close_back_01.jpg
