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chr1stopher
07-02-2008, 09:06 PM
Hiya everyone, im new here (as you can probably see) and ive been using maya for about 6 months so i realise i have alot to learn. Onto the problem...

I´ve finished modeling my character, and now im gonna export it to zbrush for normalmapping, the problem ive bumped into now is that in zbrush, about 2500 tris have inverted normals, which is obviously not good since i can only view parts of my model from the inside, now my question to you is, is there any way to invert these automatically? i realise that i might have to fix some of them manually ofc.

So, any good advice? Also some tips on how to avoid this in the future would be great, as speed and topology are my two biggest problems right now.

Thanks in advance

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07-02-2008, 09:06 PM
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