View Full Version : Optimization of viewport
Russo 05-25-2003, 08:22 PM hello
Maya has some tricks for viewport optimization? In 3dsmax is possible to apply meshsmooth to object in viewport value o and render value one or two, so in the render it will render a hi-poly and in viewport for animation/ manipulation a low-res increasing the speed. Maya has something like?
thanks :)
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ghempton
05-25-2003, 08:48 PM
In Maya you can adjust subdiv display smoothness. The default hotkeys are "1", "2", and "3" and they adjust smoothness respectively, 3 being the most smooth and 1 being the least.
cgartists
05-25-2003, 09:03 PM
Well as i'm always telling i'm newbie but i can say what i know.
NURBS surfaces has display smoothnes value and other vale is tha Nurbs render Tesselation. If you will rise Display level to very hogh render will still be not good untill u will rise tesselation so u can lower the display value and set nuebs tesselation and u will have effect that u r looking for. Subdivisions basicly has very high render value and u can change the display value also not changing render quality in the same time. in the polygons there u can use simplyfy as my memory is ok there is some option and in render there is quality as u model it meanwhile in viewport it is simpler. also u can usesmooth or proxy on polygons but i think there render values and the viewport values are the same.
i hope that it will do fine
bye!:thumbsup:
Russo
05-25-2003, 10:01 PM
thanks for posting. my problem is exactly on polygons, the 1,2,3 hotkeys are used to ajust NURBS, is possible to make smooth proxy, show the low wire in viewport and hide it on render,rendering only the smoothed? I will post images for illustration...
thanks
:)
Russo
05-25-2003, 10:21 PM
here it goes
http://www.mrussoart.hpg.ig.com.br/shots/proxy.gif
the figure 1 is an object with smooth proxy correct?
when I move the proxy cage (fig2), the smoothed object doesn't follow the proxy, why? If this object was a character, should I apply skin on the cage?
as you can see on fig 3, the wireframe is weighted
Maybe Iam not understanding correctly the proxy,or Iam going to wrong way, all I want is a lightweight poly mesh on viewport and smoothed polygons geometry on render is it possible? should I use script plugin or something?:shrug:
thanks
cgartists
05-25-2003, 10:24 PM
well as i understood correctlu u can uncheck Primary Visibility Cast.Rcv shadows and Reflection related boxes in Render stats of object properties. I mean here the simple poly object.
bye!
skin the cage, most times better
erm, why don't you hide the smoothed layer of the proxy object? then you can animate the lowpoly model. for rendering just use two render layers, one for the lowpoly set to not renderable, and one for the highpoly set to renderable
and also enable rendering with layers in the render globals
Russo
05-26-2003, 01:20 AM
yeah,now I see how it works... thanks very much
now I put proxy in a layer,smooth in other layer and I link smoothed with proxy
:D
wrend
05-26-2003, 03:59 AM
yuh, or pre/post-render scripts that bump your smoothing iterations up/down, un/hide cages if necessary too. and what ever elese you have in mind!
Russo
05-27-2003, 02:58 AM
that's a good one too :)
bjarneheden
05-27-2003, 11:28 AM
Pre/Post render script is the way I use.
Have a look at this post for an example of how to do it:
"Meshsmooth" at rendertime (http://www.cgtalk.com/showthread.php?s=&threadid=46385)
/Bjarne
Russo
05-28-2003, 03:58 AM
thanks very much :)
it's pretty damn hard to me I don't know how to work with script very well, just want a simple thing, but it seems that in Maya there is no simple thing :shrug:
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