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derwolpertinger
05-25-2003, 08:02 PM
hey there,
just almost finished this piece here. but it is not entirely finished, i think. i'll maybe add something, just yet dunno what.:hmm: maybe a ship, penguins, wales...
what do you think? and do you think the perspective is cool, too? i considered this one the most interesting one, all others renders had the typical perpectives with the sky.

http://www.derwolpertinger.de/cgpics/ice05.jpg


ps: all c4d 8 with a bit of post work in ps.

JIII
05-25-2003, 08:17 PM
I would put the titanic way way in the distance.

nice render, the ice seems a little funky though I would work on that a bit more. look at old national geographics for examples of what Ice looks like.

anyway pretty cool.

Kotayus
05-25-2003, 08:30 PM
you know J, its a nice idea...but as i recall the titanic hit the iceberg somewhere around 2-3 in the morning :)

CosmicBear
05-25-2003, 09:03 PM
cool rendering


well, how about putting the titanic UNDER the water :-D

VestanPance
05-26-2003, 12:48 AM
How about water skiing polar bears?:p

Nice pic though! The water looks a bit plasticy to me. It seems to be lacking specular highlights...perhaps. I dunno...looks great.


Here is a good iceburg ref for ya:
-----------------------------------------
Iceburg Ref (http://www.offshore-technology.com/careers/thales/thales5.html)

kiwi
05-26-2003, 12:49 AM
Nice work :thumbsup:



I dont think the ice color is cool/dark blue enough.You will know when you have it right because you will start feeling cold looking at it :)



Stu.

michaeli
05-26-2003, 11:28 AM
Cool!:thumbsup: :thumbsup:

derwolpertinger
05-26-2003, 12:25 PM
hey, thx for the compliments and the cool ideas.
i think i'll render the sceme from a lower perspective and add a ship in the background and maybe another huge iceburg, i have a few others ideas, well i'll think about it. waterskiing polar bears would be cool, too. :D
about the ice shader, i had a lot of reference photos, but i have to agree that it still lacks something, i gotta tone down the enlightened parts and brighten up the shadow parts of the ice. damn i'd love to tweak the scene right now, but i am not at home. :(

flingster
05-26-2003, 02:58 PM
personally i wouldn't add anything...would ruin it imho.

reminds me of a poster photo...

nice work.:buttrock:

(only comment would be the sea bit middle of the iceburgs towards bottom of image has a solid waxy feel to it...that said it i don't know how you'd solve it...even if it was possible...maybe more depth feeling to it..)

knight42
05-26-2003, 07:12 PM
I'd leave it like that, it looks great. Animals and stuff would break the spell. The specular on the water looks too wide, though.

J

PS don't add wales to it, it's a country :)

JIII
05-26-2003, 07:50 PM
Don't add animals especially not water sking ones. That pic is not looking at all like a coke commercial, which means its very photoreal. and thus not suited for cartoon animals.

very nice though.

derwolpertinger
05-26-2003, 08:43 PM
don't worry jiii, i would never ever add waterskiing animals to that pic. :D
all others convinced me that i don't have to add a thing to this scene, so i'll adjust the pic a bit, well just the shaders and then make a totally different one with a different perspective and atmosphere that will contain a rusty fishermans ship.

derwolpertinger
05-28-2003, 11:04 AM
finally at home, so here's an update!!! :D
this time the ice shader is made with the help of arndts translucent plugin that i just purchased yesterday. i just love it!! :drool:

http://www.derwolpertinger.de/cgpics/ice09.jpg

and another view just for fun:

http://www.derwolpertinger.de/cgpics/ice07.jpg

The Cross
05-28-2003, 01:35 PM
If i had that binary file in my possession, i'd make a small documentary on how ice bergs are really massive....and how they were once part of a frozen bed of ice along the bottom of the sea, and how they eventually break....


.....Then i'd have a whale going for take off and just before he makes his body splash. a massive mountain of ice berg comes busting out of the sea. And the whale makes a violent moan as he's slamed into the object as it continues to thrust upwards carrying the whale into the sky. And when the whale is in the sky, it rolls off the side, and it goes for a nose dive back into the water and makes a dash for the south.

Or just do part of that and send it to ripleys Believe it or not....It would be legit seeing on how the show is called believe it or not.

Peoples
05-28-2003, 01:44 PM
Very nice!!:applause: :applause: :applause:

The ice and the water look so fresh and cold I'd like to have a taste of em on a hot summer day. You have succeeded very well with catching the atmosphere of the nordic seas:thumbsup:

miketche
05-28-2003, 05:55 PM
I think it would be cool if you put a whale or two just under the surface of the water. More subtle than anything.

Brucie Rosch
05-28-2003, 06:32 PM
I think it would be cool if you put a whale or two just under the surface of the water. More subtle than anything.

hmm... great minds think alike. I had the same thought... on the edge going off frame so you could almost miss seeing them

nice scene & textures. I might have to spring for that translucency plugin:)

derwolpertinger
05-28-2003, 06:33 PM
@miketche:
heh, good point! :D
already tried that, well not modelled whale i just tried how it could look in photoshop, but it did not look that good there, so i might actually model one.

flingster
05-28-2003, 10:05 PM
this is really cracking now bud...top job.

(only comment is I would like you to try it so you see more of the vast ocean area...still keep positioning...but extend sea area to top and left side of image...just as a test mind...)

i think the whale idea is subtle...but not keen...would keep it simple imho...but always worth trying these things out, thats why we post isn't it...improves all our work....

Brucie Rosch
05-28-2003, 10:43 PM
3D Cafe has a school of dolphins (looks like 3) in various swimming poses. You could try them just to see if you like it before you take the time to model, say, a pod of Humpbacks, including a mother and calf:)
3D cafe animals page (http://www.3dcafe.com/asp/animals.asp)

derwolpertinger
05-29-2003, 12:23 AM
@flingster: damn i don't really get what you mean, do you mean i should change the view so that you can see more of the ocean and maybe the sky?

@brucie: thx veeery much! :D very time saving to test something! :)

right now i have searched for icebreaker pics, also downloaded more than 40 pics. :eek:
unfortunately i couldn't find blueprints of icebreakers. :( someone got a link to a icebreaker-blueprint-page? :surprised :shrug:
well, would be cool. :)

JIII
05-29-2003, 01:21 AM
holy crap dude thats amazing.

just looked at your update and man ohh man its nearly perfect now.

lovin this.

derwolpertinger
05-29-2003, 02:07 AM
thx a lot JIII! :)
here a a few new updates, smaller renders, worse aa and no postwork here, well...just tests.
i changed the ice shader again, after having looked at a lot of icebreaker with ice or iceburg pics, i decided that i overdid it with the translucency in the first version, so i toned it down a bit.

i like the composition in this one here, maybe i use it when i integrate the ship.

http://www.derwolpertinger.de/cgpics/eis-11.jpg

here is just one to show you that there is a sky in the scene. :p

http://www.derwolpertinger.de/cgpics/eis-13.jpg

and here's the one with the subtle whales, dunno if i like it at the moment, stared at and tweaked the scene too long today, don't have a n opinion anymore, gotta sleep. :D

http://www.derwolpertinger.de/cgpics/eis-14.jpg

i think tomorrow i'l start modelling the icebreaker.

Jester Capp
05-29-2003, 02:19 AM
Yes, keep the whales, it adds a nice touch. Maybe position them further from the iceburg? Iceburgs tend to have alot more ice underwater. On whole, very nice, like it much.

flingster
05-29-2003, 11:43 AM
derwolpertinger: sorry i just simply meant the framing...ie still no sky just to be able to see more of the ocean extend outwards from the scene.
see pic...(this pic is my fav out of all the ones you did so far..:shrug: )
simple not over done, colour works, realistic...not that the others arn't

flingster
05-29-2003, 11:44 AM
that said...i kinda like it how it was...now i changed frame!!:wip:
anyhow you have to try these things.

JIII
05-29-2003, 03:57 PM
if you could make this a fly by animation it would rock. But I don't know if the ice your using is suitable for animation. It might look bad when the camera is moving.

derwolpertinger
05-29-2003, 04:15 PM
cool idea JIII, i'll maybe do it when i have the patience, since now i hardly animated something just because it takes to long and i prefer start something new. :) right now i was about to start the icebreaker. well, i'll do a test animation later and if the ice looks good i'll render a flyby over the night.

JIII
05-29-2003, 05:51 PM
you can do a fairly easy fly ing animation using splines and the align to spline expression. Plus taget expressions always help too.

derwolpertinger
05-29-2003, 08:33 PM
already rendered a 1.5 sec animation. at the moment i am tweaking all things a bit. i think 100 frames will be sufficient for a flyaround. one frame renders approximately in 30 seconds, no aa, 400x260.

derwolpertinger
05-30-2003, 12:22 PM
wohoo, animation rendered. :D
just a simple fly around, but it was kinda tricky for me cause i am an animation newbie. the camera, camera target, the water shader, and even the three whales are animated although it is hard to see that. :(
i made one .mov version which i'd recommend everyone to download or watch that cause the .avi versions compression does nothing good to the movie. :annoyed:
also i'd recommend to download the movie instead of watching it online cause my webserver isn't really the fastest one around.
i still see some things that i can improve but for one of the first real animations i've done ever i am quite happy at the moment. :p
currently awaiting the postman to deliver me the 512 ram stick that i ordered, :bounce: maybe i'll then tweak the scene again and do some different animation stuff.

so here are the moviez:

Click here to download the .mov file-->recommended! (http://www.derwolpertinger.de/cgpics/iceburg-f1.mov)


Click here to download the .avi file-->not really recommended! (http://www.derwolpertinger.de/cgpics/iceburg-f1.avi)

and here is another pic of the scene especially for flingster(...but all others can have a look, too
:p ):


http://www.derwolpertinger.de/cgpics/ice-f1.jpg

flingster
05-30-2003, 04:22 PM
Ooooh yes....love it...thanks for the request....
KICKS SOME SERIOUS BUTT NOW....once again imho...
:buttrock: :thumbsup: :buttrock:


can't get mov to work...but i'm on a pc...so who cares...i'll try the avi..

Siddhy
05-30-2003, 04:42 PM
the flyby sequence looks great :thumbsup: :thumbsup: a bit slower would add to the atmosphere and i like the 3d-effect of the underwater parts :)

how did you make the water? it looks almost perfect to me :thumbsup:

JIII
05-30-2003, 07:15 PM
umm i cant get the .mov to work maybe if you posted a mpeg more people could see it.

derwolpertinger
05-30-2003, 07:15 PM
thx for the comments guys! :D

i rendered the animation as a .mov file, then exported it as an avi with cinepak compression out of quicktime pro. does anyone knows how do mkae a better quality .avi? the .mov file was compressed with divx but i somehow can't compress the .avi with divx.

@siddhy: i'd love to have a slower animation of it, i actually thought it was going to be slower. :(


HELP PLZ:can i make it slower somehow without changing all the single keys? does someone know? maybe increase the framerate or just scale the whole keyframethingy?

as for the water shader, i already changed a llot of things of it cause i was not totally satisfied with it. but answering your question, a water shaders look depends a lot on the whole surroundings. i set it up like this:
colour: a simple dark blue
luminance: fusion-->bright blue masked by a fresnel-->to simulate some haze
transparency: fresnel
reflection:fresnel multiplied with a blue colour
bump: just a bigger and a smaller bump mixed in fusion
specular:very bright, but thin specular

that's it, hope that helps anyone who wants to set up a water shader. :D



another question, just got my 512 ram stick, but the rendertime is now exactly the same as before. doesn't have ram any influence on rendertime? what advantages do you have then when you got more ram?:hmm:

derwolpertinger
05-30-2003, 07:17 PM
hey JIII i actually wanted to create an mpeg from it but the quality was pretty much like shit, but the main reason was that the final mpegs size was totally different from my original movie because i had to choose pal or ntsc standart. and that crops the image down i think. can i avoid this somehow?

JIII
05-30-2003, 08:35 PM
hmm in quick time pro you should be able to export to the old size you were working in. thats very werid.

of course you are obviosly on a PC and I have never used a PCs quicktime.

I usually create my movies directly in Mpeg format from Cinema anyway.

JIII
05-30-2003, 08:38 PM
ohh to extend your keys go into the sequences menu in the time line and select move/scale.

than just scale to your hearts content.

Siddhy
05-31-2003, 12:05 AM
as for a better quality i would recommend to render directly to a big avi with cinepak or mjpg and encode it with something like virtualdub to divx. 2pass encoding gives best quality. i would also encode the avi lateron as quicktime for i don't trust quicktime.

i think that more ram not necessarily increases performance over time in every case.

thx for the water explanation, sounds interesting :)

derwolpertinger
05-31-2003, 10:23 AM
thx guys for the suggestions!! :D
i'll render a new animation next week cause i am not at home again now. and JIII, exporting to the original size is not possible when i select toast video cd in the options, kinda obvious because qt tries to make it fit for a tv screen. but the toast video cd option is the only one that creates an mpeg. :(
btw. i am on mac osx.

ayora
05-31-2003, 10:58 AM
looking great but i think you should slow the camera sweep down a little bit...

derwolpertinger
05-31-2003, 02:41 PM
sure, i already decided to do a much slower animation next week, i also didn't want it to be that fast. :(

That Adrian Guy
05-31-2003, 03:09 PM
Dang, I'm missing codecs for both the mov and the avi... I was reallly looking forward to the as well!


Can you re-encode them? Preferrably with divx?

Very very nice work by the way... I like how you updated it iceburgs so they're transparent, but also opaque... the first arndt shader render was too transparent.


keep it up!!

Siddhy
05-31-2003, 03:23 PM
DivX 5.05 1pass - 1,2 mb (http://www.blood-brothers.de/siddhy/stuff/iceburg/iceburg-f1_by_derwolpertinger.avi)

I renecoded the avi to divx 5.05. i hope this is ok, i'll take it down immediately if derwolpertinger doesn't like it.

cheers siddhy

derwolpertinger
05-31-2003, 04:23 PM
well, it is ok although i wouldn't recommend to watch it cause of the high quality loss. :(
as stated before i'll render a new animation next week, and then encode it better, too. :)

cheers, björn

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