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View Full Version : Niko Bellic (GTA IV), Zhaowen Zeng (3D)


zeezee2k
07-02-2008, 03:14 AM
http://features.cgsociety.org/gallerycrits/250124/250124_1214968464_medium.jpg (http://features.cgsociety.org/gallerycrits/250124/250124_1214968464_large.jpg)

Title: Niko Bellic (GTA IV)
Name: Zhaowen Zeng
Country: USA
Software: 3ds max, Photoshop, ZBrush

Best Game Ever Made!!!
anyway I made this model just for fun.
here's a youtube link for the 360 degrees view and wires
http://www.youtube.com/watch?v=bhKghtq6sBU

easyoom
07-02-2008, 01:11 PM
very good character, but can you provide any information about his polycount and texture size

stage-gr
07-02-2008, 01:28 PM
well done man....textures look nice!!:thumbsup:

MarkD
07-02-2008, 05:48 PM
Nice! Great modeling and awesome pose!

The specularity seems to be cranked up a bit high and kind of uniform across all the different types of materials.

drudals
07-02-2008, 06:41 PM
Looks good to me

simoncheng
07-03-2008, 02:52 AM
amazing work.

zeezee2k
07-03-2008, 09:20 PM
Thx for the comments guys.
btw, the body(excludes the weapon) itself has 5066 tri counts, and I used 3 2048x2048 maps(diffuse + normal + specular).
here's another render with wires and normal map.
http://img159.imageshack.us/img159/4915/nikois7.jpg

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07-03-2008, 09:20 PM
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